case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-12-14 05:14 pm

[ SECRET POST #709 ]


⌈ Secret Post #709 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 17 pages, 416 secrets from Secret Submission Post #102.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 101 OP

[identity profile] gethenian.livejournal.com 2008-12-15 01:15 am (UTC)(link)
:D!

It's available on X-Box (NOT 360) or PC. The PC version actually comes with the construction kit. Meaning that if you can figure out how to do it, you can go into the game and change anything. Add houses, add cities, build your own weapons, make characters who look like celebrities (or you, or your mom, or anyone you've got a good photo of), clothing, objects, dialogue, quests, monsters, etc. I can't do it, but there's an immense number of mods out there for the game. Frankly, I prefer it unmodded, but the fact that you can DO that is a great reflection of the spirit in which the game was made. A lot of the game developers (and artists, and voice actors) actually post to the official forums. It really is an awesome game with an equally awesome community, though it's gotten a little less awesome since interest from Oblivion died down and a lot of the people who'd been around since Daggerfall moved on to other things. Still -- a lot of the lore does reflect the involvement of the players. Many of the characters in Morrowind are named after people who made the game. A sequel to the main plot was actually role-played on the official forums by the developers and people who were part of what used to be the only, and official, RP on the forums. Many of the in-game stories, and stories posted by the developers after the game's release, incorporate names of forum members. Plus the developers have this really cool thing where they don't ignore programming errors and shortcomings in the game -- they incorporate them into the lore. For example, the moons -- In Morrowind, the night sky actually changes over time, to reflect the phases of the two moons and the shifting stars. When it was programmed, the programmers forgot to account for the shadowed portion of the moons -- so when the moons are halves or crescents, you can see stars behind what would, with our moon, be black. Rather than ignore this as a programming error or fix it in a later update, they decided that the moons are not, in fact, made of rock or metal or gas or anything else. They're not even actually spheres. They're the bodies of two dead gods rotting in the sky. A crescent moon is seeing it from another angle.

So yeah. Seriously... amazing, amazing game.