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Case ([personal profile] case) wrote in [community profile] fandomsecrets2021-04-17 04:03 pm

[ SECRET POST #5216 ]


⌈ Secret Post #5216 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 48 secrets from Secret Submission Post #747.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Original fiction advice

(Anonymous) 2021-04-18 04:54 pm (UTC)(link)
(Cozy Werewolf Anon)

Hello fellow game dev! Okay, have you tried the SNOWFLAKE method of outlining? (Games are actually good places to have individual scenarios.) Okay, what you do is you put your ideas onto a white board or whatever in like a very general terms. Then whatever your next thought is for that idea, you draw a line and write the next very general term and see if you can get those ideas to connect! So, it looks like a snowflake or a spiderweb.

In games, it's actually OKAY to have a branching story line IF you can program the mechanics for it. "Okay, so character does X and so gets Y quest." or "Character does B and gets C quest." You can have more than one story and more than one ENDING. Which will make your players want to REPLAY THE GAME. WHEEE! (You can also add story percentage completion or methods to TRACK the storylines for your achiever players.)

Or think of your individual scenarios as individual chapters of a greater story. (This what my game dev partner and I are doing.) So, they "Fit" together in the overall arc, but they are each unique stories to that particular part of the map. So, the story might have a "beginning, middle, and end" that are all the SAME, but the player gets to CHOOSE their adventure on how they GET THERE. (Funsies!)

Add reputation points for additional fun of making your characters work harder if your player chooses the "timid" character dialog option. (.... evil, noooo....)

Look into Detroit: Become Human. They had this really amazing branching storyline game mechanic. I mean it's an example. You don't have to get that complicated. It's just possible.

Re: Original fiction advice

(Anonymous) 2021-04-18 05:10 pm (UTC)(link)
(Hello, Cozy Werewolf Anon - I really appreciate your insights!)

Oooh, never heard of it. (Maybe I would've if I was working on my narrative class instead of procrastinating rn but.) Sounds very interesting!

I thought of making it non-linear but a) programming branches = pain in the ass, and honestly b) it's not my preferred type of game. I haven't worked on a game in years now and I'd rather restart humbly. I actually like what you're doing best, as a player.

I'll check it! Thanks so much!!