case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-06 05:19 pm

[ SECRET POST #5965 ]


⌈ Secret Post #5965 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 03 pages, 42 secrets from Secret Submission Post #853.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-05-06 10:23 pm (UTC)(link)
I'm sorry, OP.

The mechanics of chance in games like this are also addictive, in the exact same way that gambling is addictive. The uncertain outcome both tricks your brain into thinking you have a chance to win each time you play, and also heightens the dopamine rush you get the few times you do win (which is usually something small). Then you want to play again because you've convinced yourself that you can win, and your brain wants more dopamine.

I know you want to believe that this was all you, not the game.

But I hope you can realise that this is an example of games like this being predatory - they are appealing to people at their lowest moments, and the game knows this and is based on that business model.

Sure, freeware games can also be addictive - but you can't waste 5 months of savings on in game purchases when in a low spot in those games, which is a biiiiig difference.

I hope this also gives you more compassion for people who have been preyed on by games with microtransactions, or online betting apps, or casinos. Where appropriate there should be limits on someone's ability to lose their money on all these things.

(Anonymous) 2023-05-07 12:43 am (UTC)(link)
+1. It's a predatory business model, just like slot machines. They're designed to teach kids and teens that gambling is fun, and to encourage you chase that rush. I was in fact addicted to a freeware game during a bad time in my life, but that only had negative consequences for my mental health right then, I didn't then have to rebuild my bank account while also clawing my way out of serious mental health issues.

It's a little bit you in that you thought you could play casually, but it's mostly on the very deliberate game design, and I'm sorry for what happened.

(Anonymous) 2023-05-07 02:55 am (UTC)(link)
Nah, it has nothing to do with gacha. I know people who literally put themselves into credit card debt ordering takeout multiple times a week/buying expensive limited-edition makeup palettes because their justification was that they were stressed and they deserved nice things. It was the exact same logic at work here. "I am stressed, but if I get this thing it will make me feel better." Only it doesn't because that's not the actual issue at hand and getting that thing is just putting a temporary band-aid on the deeper underlying problem.