case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-07-01 06:08 pm

[ SECRET POST #6387 ]


⌈ Secret Post #6387 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 32 secrets from Secret Submission Post #913.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Weird things that take you out of a story

(Anonymous) 2024-07-02 12:24 am (UTC)(link)
For me, it's when a narrative mention unnecessary large numbers for things. For example when in cultivation novels/fantasy novels, there are ridiculously large timespans up in the higher ten thousands or more, be it as time that passes or as time skips. Especially when everything apparently stays the same in the world for all that time, in terms of general developments. It's just silly.

And another more specific example is the 7000 vampire spawn in Baldur's Gate 3. Yes, sure, we're supposed to imagine there are probably other cells with lots and lots of people down in that dungeon and not just those two tiny rooms with 15 people each max but seriously, it's just too much. 700 would have been more than plenty, already far too much, really.