case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-08-28 06:21 pm

[ SECRET POST #6445 ]


⌈ Secret Post #6445 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.



__________________________________________________



02.



__________________________________________________



03.



__________________________________________________



04.



__________________________________________________



05.



__________________________________________________



06.



__________________________________________________



07.















Notes:

Secrets Left to Post: 01 pages, 13 secrets from Secret Submission Post #921.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2024-08-28 11:58 pm (UTC)(link)
Ngl I don't get Undertale's fandom. Played it, it was okay, wouldn't ever play it again. It did not actually do anything very exciting if you've been playing... games, in general. I also found it to just not anything special other than being the exact mix of traits to appeal to the artsy Tumblr crowd of 10 years ago.

I wonder if it was a whole bunch of people's first quirky indie game and that's why they're still writing meta essays about it? Is this the first time they've run into a "no kill" achievement run in a game, ever? So they think it's new?

(Anonymous) 2024-08-29 01:25 am (UTC)(link)

Is this the first time they've run into a "no kill" achievement run in a game, ever? So they think it's new?

Nah, nobody praises Undertale primarily for giving you the option not to kill. They like the story of the "true pacifist" route. Ironically, the mechanic that enemies die when they're killed doesn't really matter in that route; the story wouldn't have been meaningfully different if they ran away alive instead (and now that I think about it, this may be the very reason Toby did it like that in Deltarune)

The fact that enemies die when they're killed is only mechanically important to the genocide route.

Anyway. Undertale isn't wildly popular because it's wildly good. (It is good, imo, but not proportionately to its popularity.) It's popular because it only cost 10 bucks, because its creator was already moderately known in fandom for a couple of things, and because the popularity it got from those two + its quality bred more popularity because that's how popularity has always worked. And unlike, say, Twilight, people couldn't counter Undertale's popularity by being like "uhhhh it sucks actually" because even if it's not A++++ quality, it's still good enough for "it sucks" not to stick.

SA

(Anonymous) 2024-08-29 01:27 am (UTC)(link)

Addendum: People made this comparison even at the time, but Iji also has a pacifist route and a good story, and unlike Undertale it costs $0. But it never exploded in popularity the way Undertale did because it just never got that positive feedback loop going.

DA

(Anonymous) 2024-08-29 02:20 am (UTC)(link)
I don't know what Iji is, but if I'd heard the comparisons at the time I definitely would have been put off from it by the how dare you like this popular thing instead of this other thing that's like it that you've never heard of before. And is Iji a Japanese game? Well then you're also racist for liking Undertale but not having heard of Iji.

Real questions though, is Iji gay at all and does it have a character that screams Tumblr sexyman potential. Because those were was also a big part of Undertale's popularity.

Re: DA

(Anonymous) 2024-08-29 03:14 am (UTC)(link)

Iji is not a Japanese game, and I don't recall anyone being mad that Undertale was more popular, or even making that particular comparison. They just compared the pacifism thing.

There's a lesbian alien couple, but it's easy to not notice that they're women if you're not paying attention. It also doesn't have a tumblrbait sexyman, but then, Sans isn't tumblrbait either and he became a sexyman anyway.