case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-09-04 06:19 pm

[ SECRET POST #6452 ]


⌈ Secret Post #6452 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 14 secrets from Secret Submission Post #922.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

[personal profile] feotakahari 2024-09-04 10:41 pm (UTC)(link)
I recently played a game where I spent a good chunk of resources on a shovel with no immediate use, which turned out to open a secret path to a boss with five times the HP of anything I’d fought before. Beating the boss gave me an amulet shard, but I didn’t realize I was supposed to give the shard to a random girl in the woods, and that plotline ends unless she gets the shard before the end of chapter 1. And according to the forums, that STILL isn’t enough, because there’s another chapter 1 secret area that only opens if you do as many bad deeds as possible (a terrible idea that makes all fights harder for the rest of the chapter), and that area is also required for the plotline. Each chapter requires further steps from there, and no one’s figured all of them out yet.

So yeah, I can see the appeal of guides.

(Anonymous) 2024-09-04 11:22 pm (UTC)(link)
That all sounds downright sadomasochistic.

(Anonymous) 2024-09-04 10:47 pm (UTC)(link)
Makes sense to me. Strategic challenge and exploratory challenge and grinding challenge and reaction time challenge are all different types of challenge and not all of them are for everyone and often especially in RPGs the "spend half an hour exploring or doing this 50 step Deliver the Widget quest" blocks off endgame challenges for no good reason. Also more of a time sink than a matter of difficulty.

I don't know what I'd rate this, but it's def not "easy" if the goal is to 100% the game without playing the meta.

(Anonymous) 2024-09-04 11:02 pm (UTC)(link)
i don't want to even play a story-based game without a walkthrough because i would rather be told exactly how to find whatever thing than miss an achievement because i didn't know to look for something. i still try to solve puzzles on my own and use the guides for those if i get stuck, but yeah, i don't want to waste my time exploring either.

(Anonymous) 2024-09-04 11:04 pm (UTC)(link)
I really like "spoiler free" guides that list missable items and key events to trigger but don't give step by steps about puzzles or challenges

(Anonymous) 2024-09-04 11:07 pm (UTC)(link)
Yes, this - it's very frustrating because I feel like I'm going to miss important stuff and wind up screwed later on if I just play through the game on my own, or do stuff in the wrong order.
kaijinscendre: (Default)

[personal profile] kaijinscendre 2024-09-04 11:09 pm (UTC)(link)
I always use guides for games that require a lot of back tracking and running around maps.

(Anonymous) 2024-09-04 11:25 pm (UTC)(link)
I do this for games with collectibles. Nothing as frustrating as getting 99% of them, and then realising that you can only get one of them via a storyline mission, and it's locked if you miss it.

Looking at you South Park and Watch Dogs.

(Anonymous) 2024-09-04 11:25 pm (UTC)(link)
I like to explore and discover and then see what I might have missed from guides. I also almost always play games that don't have missable things, so ymmv.

(Anonymous) 2024-09-04 11:26 pm (UTC)(link)
I primarily use guides for RPGs because I usually want things to go a certain way and want to know which dialogue choices or game decisions are best for what I would like to happen. I didn't use a guide for BG3 and had to replay an entire act plus half of another because I messed up a plotline.

What I don't enjoy is using guides for character builds or meta stuff. It bores me to tears. Which is why most of my Genshin Impact characters get stuck with sub-par artifacts for much longer than necessary but damn, I don't want to read guides and the game is easy enough to not need it.

(Anonymous) 2024-09-05 12:44 am (UTC)(link)
haha BG3 is definitely something that needs some kind of guide. between my partner and I we've run through probably 8 actual playthroughs (not including failed honor mode deletions) and she's still finding new areas.

shoutout to the terrified fanboys who kill Astarion at the start and miss out on SO MUCH.

(Anonymous) 2024-09-04 11:30 pm (UTC)(link)
I love exploring but use guides if I want to 100% or get that special item.

And getting older, I think looking up guides makes more sense; you have less time on your hands with adult responsibilities (...and just less time in general, heh), so if you know you'll only play through something once, why not get the most out of it?

(Anonymous) 2024-09-05 12:02 am (UTC)(link)
You should try Seeking the Name.