case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2025-02-05 06:49 pm

[ SECRET POST #6606 ]


⌈ Secret Post #6606 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.



__________________________________________________



02.



__________________________________________________



03. [SPOILERS for Dead by Daylight]




__________________________________________________



04. [SPOILERS for Star Wars: Skeleton Crew]




__________________________________________________



05. [SPOILERS for In Stars and Time]




__________________________________________________



06. [SPOILERS for Star Wars: Skeleton Crew]



















Notes:

Secrets Left to Post: 01 pages, 12 secrets from Secret Submission Post #944.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2025-02-06 06:54 am (UTC)(link)
I wasn't surprised. The cycle of storytelling has gone back to "cool motive, still murder" being considered better than redemption (and I say that cautiously because I think the fandom narrative that redemption was ever overdone is very in itself overdone. Redemption of the Big Bad has always been the exception even as it's become more common).

What saved the way it happened in this game was the fact that he didn't end up punished for the sake of punishment, and he finally got what he wanted (to remember his country) and be happy in his final moment. I think so far it's the only post-redemption-is-overdone story I've seen that didn't feel like a mean-spirited Take That at the concept of redemption (cough Voltron cough Centaurworld).

SA and I am also the OP

(Anonymous) 2025-02-06 07:03 am (UTC)(link)
I'd like to add that there was that whole part where Siffrin attempts to murder the other party members, and doesn't stop voluntarily out of the goodness of a change of heart. So it would be hypocritical to punish the King for murder, which he didn't even do in the final loop, when the protagonist was forgiven and redeemed by the narrative.