Case (
case) wrote in
fandomsecrets2011-01-05 04:09 pm
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[ SECRET POST #1464 ]
⌈ Secret Post #1464 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 05 pages, 108 secrets from Secret Submission Post #209.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
no subject
So, I agree with you, definitely.
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no subject
(Anonymous) 2011-01-05 10:04 pm (UTC)(link)YES.
A thousand times yes.
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But yeah, I agree on that point, too. I play video games to escape reality, not immerse myself in it. If I wanted to immerse myself in reality, I'd put down the game and go . . . I don't know . . . sit in on a city council meeting or something. xD
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Speaking of cartoony graphics that the fanbase hated on, it sort of reminds me of The Legend of Zelda: The Wind Waker. Those graphics were beautiful, but everyone hated all over them because they were cartoony. xP Personally, though, despite the fact that Majora's Mask is my favorite game in the series, I think that Wind Waker has the best graphics in Zelda to date (though Skyward Sword is definitely going to give it a run for its money).
no subject
It's cute!
And yeah, I preferred Wind Waker graphics too. I really love Twilight Princess, but - I don't know, the realism gives games a more serious feel, I guess, even when they're trying NOT to be serious. There's a difference between like... cartoon humor and live-action sit-com humor... or something idek
no subject
In turn, I usually have a blind spot when it comes to dated graphics. Some of my favourite games are fashionably ugly. My few exceptions usually tend to be certain early 2000s games where the games were in this weird spot where they were ugly, yet were trying to be realistic. A good example of this is Battlefield 1942. No game that ugly should take that long to load, and the maps were so plain and uninteresting and it was pretty clear the primary design philosophy was LET'S JUST BUILD HUGE MAPS WE CAN FUCK AROUND IN VEHICLES ON