You can't say that when it's the first of it's genre to do what it did. If you can tell me that you had played a game that even tackled the concept of suicide, characters creating surrogate parents as coping mechanisms, or any of the million other points that the game brought up back then, I'm going to be tempted to say that you lied.
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You can't say that when it's the first of it's genre to do what it did. If you can tell me that you had played a game that even tackled the concept of suicide, characters creating surrogate parents as coping mechanisms, or any of the million other points that the game brought up back then, I'm going to be tempted to say that you lied.
Secret of Mana, 1993 > Final Fantasy VI, 1994.