ext_33427 ([identity profile] degrees.livejournal.com) wrote in [community profile] fandomsecrets2007-01-15 04:15 pm

[ SECRET POST #010 ]


⌈ Secret Post #010 ⌋

Warning: Some secrets are NOT worksafe.

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Notes:

Secrets Left to Post: 04 pages, 98 secrets from Secret Submission Post #002.
Secrets Not Posted: 0 broken links, 0 not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Tuesday, January 16, 2007.
Current Secret Submission Post: Here.
Suggestions, comments, and concerns should go here.

[identity profile] shigishigi.livejournal.com 2007-01-16 08:56 pm (UTC)(link)
It's probably not what the community was meant for but I'm going to fanwank away despite that. <3

I guess I really did dwell really heavy on the suicide part, but it was more of the characters being so 'defeated' as a whole that I really wanted to point out. Celes was just the most iconic one of them all. (Not to mention that they all didn't angst out from the very beginning. Watching everyone you know supposedly die kinda counts as a good enough reason for the emodrama)

FFVI I believe made me feel that an RPG was more than just a bunch of good guys out to defeat the bad guy. (Discounting The Returners vs. The Empire. I really have no explanation for that.) While the plot of the story pretty much serves you the standard RPG fare for the first half, it's the World of Ruin that gets me every time. It's typical for an RPG to give the protagonists some sort of plot!obstacle to overcome but the complete destruction of the world as you know it was definitely something I didn't see done yet.

Of course, opinions weigh a lot heavier than anything else, but the prospect of an overbearing leading female, while interesting, causes the purpose of the male lead to falter. Why help her if not because she demanded you to? Why have her along if it doesn't really logically further your goal? If it weren't for the conveniently placed plot, would you have lost your chance to save the world because of the girl? You can't have one thing and not have the other suffer.

Final Fantasy VI was a turning point in writing for videogames and RPG's to be specific. It wasn't all about knights and prophecies and princesses in castles being kidnapped by the dark wizard. If it isn't the first, then it's the most prominent example of it for it's age.

[identity profile] grayout.livejournal.com 2007-01-16 09:16 pm (UTC)(link)
FFVI I believe made me feel that an RPG was more than just a bunch of good guys out to defeat the bad guy.

I never really got that feeling--that's probably why I don't consider FFVI to be amazing. Like good, yeah, but not one of my favorites. But then, a ton of other people (the ones that aren't all OMG graphix 3-D lolz) seem to agree that it was great, so I'm not disputing that. *dies*

But have you ever played SoM? The girl wasn't overbearing at all, just totally kickass. Assuming you did (and seriously try it if you haven't!), skip this whole paragraph. *dies* But yeah! Like, there are three ways for the plot to branch before you get the girl. She rescues you (<3--and why help her? You owe her your life! *dies*), then: 1. You go find her and she forces herself into your party (and you go do her quest through the witch's forest, which is related to yours anyway). 2. You don't go find her, and get the Sprite first, and then you find her in the woods alone. 3. You do go find her and she forces herself into your party, but you decide not to do her quest and go get the Sprite, in which case the girl is like "Fine, to hell with you, I don't need you!" and leaves to go fight by herself (which I thought was AWESOME <3 <3 <3) and you find her in the forest like you would've if you hadn't picked her up.

But then, like you said, it's all personal preference. SoM is easily my favorite SNES RPG ever. It wasn't all about knights and prophecies and princesses in castles being kidnapped by the dark wizard, either! The guy that gets mostly "kidnapped" is the guy the girl's crushing on the whole time. And the main character in the beginning kinda -causes- the whole thing in the first place (although mana was weakening already by the time he does anyway) by pulling out the sword and unleashing monsters everywhere (which is why the village kicks him out) so he's kinda partially cleaning up his own damn mess the whole time. *dies* And the whole time, it manages to be cute and stuff (flying dragons! Mushrooms! Rabites! Candy and Chocolate as healing items! Rudolph as an NPC!)

asfdaghkjg okay, yeah, I'm just fanboying this now. Uh, I'll stop.

[identity profile] shigishigi.livejournal.com 2007-01-16 09:33 pm (UTC)(link)
Ah, and so that is where we drastically differ: I was in the market for non-cute-rollercoaster-of-t3h-drama at the time and FFVI filled that in for me very well.

And sadly, I never got to play the game. ;(

I got around to playing Seiken Densetsu 3 though! It was fun! (Didn't dissect the game though, just ran through it once with an all boys team with Kevin in the lead (Kevin's plot is so WTF) and just forgot to replay it.)

I wish there was an english release of Mother 3. :(

[identity profile] grayout.livejournal.com 2007-01-16 09:38 pm (UTC)(link)
adfjghakdg Try it! Uh, if you find the time, and stuff. *dies* It's way more coherent than SD3 (I had no idea what was going on for half the game) AND has a better/cooler fighting/weapon system. I could upload the ROM really quick if you want!

[identity profile] grayout.livejournal.com 2007-01-16 09:18 pm (UTC)(link)
OH. And if I had to pick one game that was seriously "different and unique" and stuff, EARTHBOUND. <3

[identity profile] shigishigi.livejournal.com 2007-01-16 09:26 pm (UTC)(link)
OH SHIT I LOSE SO HARD NOW. XDDDDD
EARTHBOUND FTMFW!

[identity profile] grayout.livejournal.com 2007-01-16 09:29 pm (UTC)(link)
http://en.wikipedia.org/wiki/Mother_3 :D!

I don't think it ever came out in the US, though. I wonder if there's a GBA rom somewhere...