case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-02-06 04:27 pm

[ SECRET POST #1496 ]


⌈ Secret Post #1496 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 12 pages, 293 secrets from Secret Submission Post #214.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 2 - too big ], [ 1 2 3 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2011-02-06 11:32 pm (UTC)(link)
Well no not really? There are lots of games that are considered good and yet are also considered to have awful gameplay: SH2, Deadly Premonition, all adventure games, Heavy Rain, Morrowind... I could go on forever. Take out traditional 'gameplay' - shooting, platforming, whatever, and you're left with what is more like, I guess, interactive fiction? Games that have good gameplay are often lacking in everything else: plot, character, dialogue, voice acting... everything but graphics and controls. Gameplay-focused games might be fun timewasters for me but they won't be memorable or interesting enough to play for more than an hour or so!

(Anonymous) 2011-02-06 11:51 pm (UTC)(link)
As much as I like games with good stories, games simply stop being games if they don't provide you with a fair challenge to overcome. It's the crucial FUN element of gaming yet you make it sound like it matters less than a story?

I thought SH2 had good gameplay; sure it wasn't sophisticated or innovative, but it served it's purpose decently. SH4 on the other hand I consider a frustrating mess of a bad game even if I did like the story best out of the four.

(Anonymous) 2011-02-07 12:05 am (UTC)(link)
SH2 really didn't have good gameplay. The controls and camera were obstructive more than anything, and the combat mainly involved either running or standing in place and hoping you whack something to death with your nailboard before it whacks you to death. And the puzzles were... well, Silent Hill puzzles, what can I say. They are what they are.

Yes, I really think the FUN FUNNY FUN FUN gameplay elements matter less than story, environment and characters! I play a lot of things on easy because I don't give a fuck about overcoming a challenge; the Deadly Premonition (I keep talking about this game but screw it) menu even straight up says Easy is for those who want to enjoy the story without worrying about dying, and everyone says Hard isn't worth bothering with because nobody would play it for the combat anyway. Story/characters are a real reason some people play games, it's true :T

(Anonymous) 2011-02-07 12:45 am (UTC)(link)
Gameplay isn't just about pressing buttons to win, that's way too shallow of a definition. Gameplay covers the entire DESIGN of the game, how the world and levels function, what abilities and limitations the character has, what the player will learn and in which order, how everything is carefully calculated to evoke desired responses from the player. A game is, by definition, not a linear experience. It's not a story. It's a complex mechanic that may be used to deliver a story.

Basically the existence of good storytelling in a game is entirely dependant of how well the game itself functions. Unless, of course, you "story" is just a bunch of cutscenes that might as well have made up a standalone movie, thus defeating the whole purpose.

(Anonymous) 2011-02-07 03:32 pm (UTC)(link)
Story/characters are a real reason some people play games, it's true :T

Yeah, those people exist. But they kinda suck and should be reading books instead of complaining about game developers making games rather than interactive movies.