case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-02-06 04:27 pm

[ SECRET POST #1496 ]


⌈ Secret Post #1496 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 12 pages, 293 secrets from Secret Submission Post #214.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 2 - too big ], [ 1 2 3 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2011-02-06 11:48 pm (UTC)(link)
I'd argue that gameplay is not the thing that is exclusive, interactivity is what is exclusive. Maybe people would consider those to be the same thing? Personally I would define such things as choosing dialogue options, being able to choose what characters to interact with, non-linearity, maybe even QTEs etc to be examples of interactivity, not gameplay, whereas the general forms of gameplay such as shooting, combat, driving, jumping, movement, and the overall mechanics would fall under gameplay.

Most game developers (and, as far as I can tell, the majority of gamers) seem to consider gameplay as the driving force that gets the player to suffer through the boring character interaction, but a lot of people who enjoy the same sorts of games I do see it as completely the other way round - you have to suffer through shitty combat or driving sections to get to the good, talky parts! So I guess my priorities are totally different from a lot of people's, but I can only try to do what I think is right, and if that's trying to work towards toning down the 'game = gameplay' concept then that's what I'm gonna try and do :T

(Anonymous) 2011-02-07 12:48 am (UTC)(link)
You're trying to do a very bad thing. Please stop.
ext_81845: amuro ray from mobile suit gundam, in his underwear, from the doan's island episode (WTF?!)

[identity profile] childings.livejournal.com 2011-02-07 01:16 am (UTC)(link)
Well, I'm kind of old and I grew up with the NES and 8-bit gaming, so that's probably why I'm more interested in gameplay than other aspects of a game. Back in the olden days when characters were just a few dots on a tv screen, things like complicated personality or in-depth plots were not really in the forefront (usually because it was difficult to incorporate that into the game, aside from giving you a few screens of text like Final Fantasy did). Games usually had a bare-bones story (Link has to reunite the Triforce and save Zelda) and the focus of the game was the gameplay. I guess I'm traditional in that sense, because I do enjoy good characters or a good story, but if the game is nothing but pushing a bunch of buttons to get to the next cutscene, it doesn't seem very "interactive" to me or much like a game. There's nothing more annoying than sitting there with a controller in your hand while you're just watching a movie on the screen. (Can you imagine my reaction to FFX, having only played the original Final Fantasy before that?)
Edited 2011-02-07 01:17 (UTC)