case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-02-06 04:27 pm

[ SECRET POST #1496 ]


⌈ Secret Post #1496 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 12 pages, 293 secrets from Secret Submission Post #214.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 2 - too big ], [ 1 2 3 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] cloud-riven.livejournal.com 2011-02-07 08:41 am (UTC)(link)
Just my opinion, but most stories in video games suck. There's a strong tendency for them to be half-assed imitations of what sounds like a movie/novel pitch. Especially commercially released ones where even gameplay can suck because you got to make sure you're game is going to sell, and NO RISKS ALLOWED. There are good stories and bad stories in film and literature (subjective of course), but then there are stories that are good for a video game. It's like, "that's a nice drawing, for an amateur child."

Point me towards the games that have both a good story and play well as a game. I'd honestly love to fucking love to play them. Hard mode: no adventure games (eg: pointing and clicking through dialogue and your surroundings) or the first three Silent Hills.