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Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-03-16 04:03 pm

[ SECRET POST #1534 ]


⌈ Secret Post #1534 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 05 pages, 108 secrets from Secret Submission Post #219.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 - too big ], [ 1 2 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] shinshokuinsane.livejournal.com 2011-03-17 02:57 am (UTC)(link)
I went into DA2 thinking I'd either choose to hate Fenris for being so lame or like him hipster-style ironically for being so, well, lame. But I didn't! He grew on me really fast, too. I mean, the speech outside the house where you finally officially recruit him didn't look like it was going to go so well, but basically everything after that made him gradually more and more likable. Even though he had an extreme position, it was utterly justified considering his background. Plus, he gave info on the Imperium, which seemed to be casting a shadow over a lot of what was happening with the mage/templar stuff, thematically, so it was super useful and saved me pouring over the Codex just to find clues as to what the fuck everyone was panicking about in terms of mages ruling over everyone and all that jazz.

Also, YES. Having a backstory helped a lot. I felt like he had his own story, and I got to join it. It was almost a mutual thing. (The game could have been about him, hypothetically.) For the others, I didn't feel that way, even when they had "quests", like Merril and Isabela... or god forbid Sebastian. (Also, though Isabela was in DAO, her backstory wasn't much. Anders had more, but... well, going through DA:A doesn't help you understand DA2 Anders, as you've noted...!) Also, I was shocked he was right about so much. I figured he'd be the one you were EXPECTED to Rival, and then change his mind at the end. But actually, having played the game, he changed mine. I was definitely not expecting that. Like, how many mages in this entire game never become blood mages? ... Bethany? You, if you're a mage? I mean come on! (Also apostates are always trying to murder your ass, even when you're on missions to help apostates? The fuck?)

Also, you're utterly right about the self-awareness, too. I get where it's a bit self-pitying, but it felt natural for him, and boy was it EVER better than Anders going loco because he couldn't handle the idea of sensibility, compromise, or that his own values could be flawed. And let's be fair, Fenris being a bit self-pitying... well, they justified that pretty damned well, I think. Alders, less so. (Like, they never even bust down his stupid little clinic or anything. Waaah, Karl, yeah whatever, compared to what Fenris went through that's pretty lame beans.) Fenris also seemed more open in theory, he just never had a reason to change his mind because, seriously, every single mage ended up being a douche or a danger to other people.

I can't not romance Fenris either, haha. Well, if you don't, he's probably stuck squatting in that dirty-ass house forever! (SERIOUSLY FENRIS I WILL CLEAN IT FOR YOU JUST GIVE ME A MINIGAME. I'll pay your utilities too, turn on the fucking lights!) ... Okay, seriously though, he does seem like he genuinely needs someone to help give him emotional support, not to steel him when he's on some sort of fucking crusade like Anders, but instead to help fix himself and moderate his personality (especially his temper). He also seems really unselfish in the romance. I get where some people might not feel that way when he dumps you, but it didn't feel malicious or anything, just like he was in a position where he didn't believe he could emotionally handle things. I felt like he was trying to do it for Hawke as much as anyone--it clearly wasn't something Fenris felt he could deal with and it wasn't fair to put that on someone else, you know?


And it's okay, I'm tl;dring this super bad myself. Also if anyone is reading this feel free to chime in, I'm curious what others might think too! (Although this is definitely my best DA2 convo yet!)

[identity profile] shinshokuinsane.livejournal.com 2011-03-17 04:32 am (UTC)(link)
Yeah, it was totally crazy! My first time through, I was all, pfft, oh great, better regulate when/where I have Fenris along, since I don't want him to get mad at me for being nice to the mages all the time. Which, you know, I'm going to do, because I am playing a super nice guy who always chooses the honorable dialogue options, etc. etc. But by the middle of Act 3, I was getting kind of sick of it, because even though I knew in theory some mages were good (mostly from DAO/A, as you mentioned) the game was never giving Hawke any kind of incentive to feel that way. E-V-E-R. Your list is really comprehensive and you pointed out one of them that REALLY cheesed me, which was the mages I saved going on to kidnap my sister and try to kill me! Ungrateful much? (And people of course are still going after Fenris; that poor guy never gets a break.)

I mean, in my first playthrough, the only in-character thing I could think of is "my sister is a good person", but even then she was so bland it was hard to really rally behind that thought. (I mean, she seriously could have been Tranquil. Who'd know?) The mage v. non-mage thing reminded me a lot of the driving conflict in X-Men. (I don't know much about the X-men, so I mean in like the movies and the old FOX cartoon.) Except, the thing that makes the X-Men work is that the main cast is, like, made of PROTAGONISTS. If there were an X-Men movie were every single mutant turned out to be an evil person trying to kill others and steal their lives, I, uh, don't think they'd get to be considered the good guys any more? And yeah, some are getting killed and made Tranquil, but shutting them in doesn't even seem that bad because we never SEE them suffer in the Gallows. HELL, Bethany sends you letters suggesting it's NOT THAT BAD. And people apparently are able to escape it all the time. Sounds like minimum security prison or something. Of course that gets worse over time, but it would have been more effective if it were worse from the beginning. (Also it needed to differentiate itself better from the fairly benign Cirle Tower in DAO which seemed cramped but not grossly oppressive.)

As for the Fenris romance, yeah, definitely. Maybe it's just the dialogue options I chose, but Hawke didn't seem NEARLY as weird in that one. I have to admit, some of the options you get in the Anders dialogues are insane. Anders like, bears his soul to you and reveals he's in horrible guilt-based agony and your response is basically "Blah blah okay can we shag now?" With Fenris, you had to get to know him a little bit before it really felt like a romantic path had been initiated--enough time to know his basic deal, anyway. Also, Fenris is much more tentative about it at first, obvious receptive but not clingy at all. You're also right in that it focused on his long-term problems, which made the romance feel a lot more meaningful and worthwhile.

[...]

[identity profile] shinshokuinsane.livejournal.com 2011-03-17 04:35 am (UTC)(link)
As for Hawke/Merril.... god, I can't do it. She looks young and that's bad enough, but she also speaks like she's much younger than she is. It casts everything in a weird, manipulative light. I don't think I'd ever be able to do that one. Isabela, sure, since she's confident and fun, but Merril.... Yeah, I'd feel like a cradle-robber something fierce. I didn't know that she acted uncomfortable about it, though. That's just really gross. Dang, poor Merril.

[identity profile] shinshokuinsane.livejournal.com 2011-03-17 05:14 am (UTC)(link)
Poor Merril. I wanted to stop her, too. It was just so clear that was headed in a bad direction....

But as you were saying, too true on the companion mages. I mean, Anders and Merril are like picture-perfect examples of the fact that if--even IF--you are trying to be selfless and do purely good, mages end up as weapons which ultimately harm the innocent far more than they help.

I think the Gallows was probably one of the biggest aspects they needed to change to make the conflict hit home. See, all I could do was compare the Gallows to, for example, Darktown, and it seemed to me that it couldn't be that much of a step down, aside from the lack of freedom, and there are probably fewer random gangs of thugs in the Gallows, come to think of it. So the mages are still living better than a sizeable portion of the population. Add to that the fact that no one is ever straight with you about what it's like in there, and yeah, you have a problem. Maybe if they'd made the Gallows sound more like a literal prison, it would have worked. In the game, they throw around the word "prison" but it's clearly metaphorical or at least not elaborated upon. If Bethany had written back and described how they wear ill-fitting dirty uniforms, sleep on thin cots, and are made to work all day creating fliers or something, then that would have conjured up some seriously dark mental images. That would have gone a long way towards getting me incensed about the treatment of mages, blood mages or not. As it stands, it comes across as them living in a shitty apartment complex where they won't hurt others (more like a boring asylum). And the Tranquil seem to just be calm people, and Karl even makes it seem like the process might hypothetically be reversible!

Also yeah, way too many of the Templars are sympathetic people compared to mages. (That is, a fairly good percentage of those you talk to vs. ... none outside your companions. Fantastic.) I realize it was tough for them to arrange ways for you to encounter friendly mages, but they could have done it. Heck, they could have done it as part of non-violent quests. (Not enough of those.)

[identity profile] shinshokuinsane.livejournal.com 2011-03-17 06:09 am (UTC)(link)
Yeah, thanks, that was a blast! I'm really sorry I kept this conversation going, uh, forever, but it was great to bounce some ideas off you! I like the way you think, so thanks a lot! :) (And if you ever want to talk about it some more, I'm not hard to find. Cheers!)