http://fscom.livejournal.com/ (
fscom.livejournal.com) wrote in
fandomsecrets2011-06-02 12:06 am
[SECRET POST #1611]
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 062 secrets from Secret Submission Post #230.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeats ].
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

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I've always thought it could make for a good tabletop game. d20 based on Pathfinder rules, or even better, I bet the changes made to D&D 4.0 would make that a great system to model off of for bending (even if I prefer Pathfinder/3.5 for actual D&D).
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If you're gonna go WW (I'm pretending old WoD), I think using the Hedgemagic system might be your best bet, since bending is a lot like WW static magic. Or to be more mainstream, model it after V:tM Tremere Thaumaturgy. Paths are like basic power levels, and rituals are specific bending moves. Or something. I shouldn't be putting so much giddy thought into this :)