case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-07-02 02:50 pm

[ SECRET POST #1642 ]

⌈ Secret Post #1642 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 10 pages, 238 secrets from Secret Submission Post #235.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 1 - hit/ship/spiration ], [ 0 - repeats ]
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

(Anonymous) 2011-07-04 12:24 am (UTC)(link)
Team Fortress is unique in that the personas were created OUTSIDE the actual game. There is not much in the gameplay that would give any semblance of a story. It's an arcade FPS shooter with a wide range of CLASSES each with unique abilities that play on a variety of maps with different modes, such as payload, capture the flag, and king of the hill. Valve did something different and made the 'Meet the X' videos to promote the game. The reaction was so well received they continued the marketing strategy. One of their strong points as a company is their marketing team. But going back to the game, there are no cut scenes in the game. The most there is are taunts and one liners. There are a lot of people who play the games who consider the backstories separate because they don't show up in the actual gameplay. As opposed to Half-Life or Portal 2 where the characters stories are told within the game. It's like if Valve decided to give names and stories to each of the CTs in Counter-Strike and stuck stupid hats in the game because that's exactly what they did with Team Fortress.

(Anonymous) 2011-07-04 07:11 am (UTC)(link)
Yes, and no. There was some thought put into the game characters because they *do* still have hints at their characters in the game [Look at some of the domination lines, for example]. And that still doesn't change the fact that people can *like* the characters, and - as a general rule - liking the characters helps in liking the game.

And, bluntly, liking the backstories, or the characters, is *not* a reason to look down on someone for picking up the game, which is the reason I originally responded to robin's comment.