case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-09-03 03:29 pm

[ SECRET POST #1705 ]

⌈ Secret Post #1705 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 10 pages, 241 secrets from Secret Submission Post #244.
Secrets Not Posted: [ 1 2 - broken links ], [ 1 - not!secrets ], [ 1 2 3 - not!fandom ], [ 1 2 3 4 5 - too big ], [ 0 - repeats ]
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

[identity profile] cyren-2132.livejournal.com 2011-09-03 09:18 pm (UTC)(link)
Yeah, I think the straw that broke me on Sims 3 was "You've just been to work, and you need so many points to get promoted, oh, and HERE'S THIS EXTRA BOOK! Read it, too (and don't forget to make friends, get the required cooking/mechanical/body/whatever points, have fun and stay alive)!"

Plus, I don't really remember, but it seemed like there was more to keep track of when it came to relationships and aspirations.

But I feel *kind of* bad grousing about how hard Sims 3 is to manage when I mercilessly rolled my eyes at my dad for sticking with the original Sims because he just couldn't handle Sims 2.

(Anonymous) 2011-09-03 09:29 pm (UTC)(link)
(da) I'm surprised at this comment thread, cause I found 3 much easier than 2. The sims can actually take care of themselves for more than five seconds without your guidance in 3 - in 2 they will just play guitar or sit in the hottub until they're completely in the red, in 3 I found them skilling, exercising, cooking etc fairly reasonably without me telling them at all. 3 also eliminated the awful friend requirement for job promotions so I found jobs much simpler too.

I dunno, after achieving a certain level of wealth in 3 I just let them dick around on their own. In 2 I felt like I had to constantly micromanage just so they didn't piss themselves at work.

[identity profile] zoey-says.livejournal.com 2011-09-04 12:59 am (UTC)(link)
IA. The UI also added some handy buttons as well. There's a button on the work tab that will send them straight to work if they're supposed to be there. There's also a button on their portrait that will call them back home from where ever they are.

I suppose I can see how the wants could make it seem like there's more to do. I personally really like them. They're like little goals, but if I don't complete them that's not a big deal either.

[identity profile] fadeinthewash.livejournal.com 2011-09-04 01:24 am (UTC)(link)
But I feel *kind of* bad grousing about how hard Sims 3 is to manage when I mercilessly rolled my eyes at my dad for sticking with the original Sims because he just couldn't handle Sims 2.

I find that funny because I just played The Sims 1 last week for the first time in a long while, and it kicked my ass. IMO the games get easier the newer they are. TS3 in particular goes out of its way to minimize motive needs: got rid of comfort and environment + there's all the perks or whatever Sims can get like Steel Bladder that lock the bladder need. The original Sims had no weekends, no days off work/school, and no little aspiration cheaty objects to boost their moods.