case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-09-19 08:01 pm

[ SECRET POST #1721 ]

⌈ Secret Post #1721 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 07 pages, 168 secrets from Secret Submission Post #246.
Secrets Not Posted: [ 1 - broken links ], [ 1 (triggery) - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 0 - repeats ], [ 1 - personal attack ]
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

[identity profile] ryttu3k.livejournal.com 2011-09-20 07:10 am (UTC)(link)
Oh, definitely true - I guess I wasn't counting game structure and design in technical matters. I was thinking things more like... Z-targeting. The way the camera can be realigned with just a tap of a button. Automatic jumping. Even the graphics are amazing for the era. These things were BRAND new when it was released, which is partially why it got such critical acclaim.

Of course, Zelda games are really good at being groundbreaking. SAVING A GAME was brand new with LoZ!

But yeah. Design-wise, it's just. Basically flawless.