case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-10-23 03:44 pm

[ SECRET POST #1755 ]

⌈ Secret Post #1755 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 09 pages, 206 secrets from Secret Submission Post #251.
Secrets Not Posted: [ 1 - broken links ], [ 1 - not!secrets ], [ 1 2 - not!fandom ], [ 0 - too big ], [ 1 - repeats ]
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

(Anonymous) 2011-10-24 02:12 am (UTC)(link)
But the fact is, CGI that tries to emulate humans as realistically as possible will always fall into the Uncanny Valley territory. CGI simply isn't advanced enough (at least, not yet) to not look slightly off and creepy. It's the same problem games like L.A Noire or Heavy Rain suffer from. They try to make the characters look as realistic as possible, yet there's still that unnatural fakeness due to it being CGI as opposed to real people.

[identity profile] seven-costanza.livejournal.com 2011-10-24 02:24 am (UTC)(link)
I dunno, most of the time I played L.A. Noire I forgot that the faces were fake. The bodies look fake, yeah, but the face were amazing.

And the CGI in Tintin isn't trying to emulate humans are realistically as possible. If it were, the characters wouldn't be so stylized.

I just don't see the problem!

(Anonymous) 2011-10-24 01:50 pm (UTC)(link)
I agree that the L.A Noire faces were really well done, but there was still something a little...off about the eyes. I don't know why game designers haven't mastered eyes yet. They still have that creepy, glassy, dead look that real eyes don't have. Uncharted 2 is another game that had this problem. Great character models, creepy glassy eyes.