case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-01-02 12:21 pm

[ SECRET POST #1826 ]


⌈ Secret Post #1826 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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03.
[Labyrinth]


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[Madlax]


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[The Meek, String Theory]


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[The Baby-sitters Club]


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15.
[Shitsurakuen]


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20.
[Infernal Devices]


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[Midsomer Murders]


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[Matilda]


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[Disney's Hunchback of Notre Dame]


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[My Chemical Romance]


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[Code Geass]


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40.
[The Hobbit]


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[Howl's Moving Castle]


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[The 99]


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[Due South]


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Notes:

Early because New Year's stuff to do. (:

Secrets Left to Post: 06 pages, 143 secrets from Secret Submission Post #261.
Secrets Not Posted: [ 3 - posted twice ], [ 4 - secrets moved to regular post ], [ 1 - it's not a secret if you SIGN it ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] cyren-2132.livejournal.com 2012-01-03 12:39 am (UTC)(link)
That sounds chaotic. I'm all for having interactions that aren't limited to the memories of the playing household - - and this does sound like it would be easier to get nonfriends to meet up, but I kind of liked that time paused for the other households and they all just woke up with new memories in Sims 2.

[identity profile] flutingfrenzy.livejournal.com 2012-01-03 02:30 am (UTC)(link)
I've been playing a Sims 3 neighborhood for awhile now that's pretty much what you're interested in doing (I've got twelve characters from the same fandom in four households that I switch between, and might add more in the future), so if you have specific questions, I can totally try to answer them. Contrary to what Anon just told you, there are certain things that story progression won't do to households you create. I don't think your Sims will move or die (except of old age) without your permission, for example. They WILL start and end friendships and romantic relationships and gain skills (not that non-playable Sims gain skills easily) and get jobs, but it's fun to see what they do when you're not controlling them, and if you've set up their personalities right, they might very well act in character anyway.

There used to be this amazing story progression mod that I loved, but I believe the guy who made it stopped updating it. I'm going to make sure there's not a new version right now, because damn that mod was great.

(Anonymous) 2012-01-03 05:04 am (UTC)(link)
da, but I have been told that when you switch a household, the other household loses their wishes, even locked ones, making it really not a suitable game for doing that. Is that true?

[identity profile] flutingfrenzy.livejournal.com 2012-01-03 05:23 am (UTC)(link)
That is true, yes. However, when you switch back to that household, everyone will immediately get a ton of wishes that you can promise (sometimes the same or similar to the ones they lost, depending on what's going on in their lives). Usually I try to fulfill any big ones I don't think I'm going to get back, but in the longer-term neighborhoods, they get so many lifetime happiness points just from living good lives and fulfilling smaller wishes that it doesn't really matter.