Case (
case) wrote in
fandomsecrets2012-05-14 06:50 pm
[ SECRET POST #1959 ]
⌈ Secret Post #1959 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 085 secrets from Secret Submission Post #280.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
IRL, though, it's rarely "two almost identical things but one's technically better." Maybe you've got similar things that each make a different set of mistakes. More likely, the subject and style are just so different that you're not going to find another picture of a dog leaping off a pier or a pack of vampires playing baseball. It's not Twilight vs better Twilight/shittier Twilight, because you're not likely to find another thing that has all the subject and style bits that draw people to Twilight in the first place. That's why taste is subjective- because general quality really isn't the thing that's driving it, but that's okay. I mean, would you read a superbly-done manual for putting furniture together over a mediocre novel with your favorite subject and style in the world? Probably not. Sometimes a book with literary choices you like is super compelling, and a book with literary choices you don't enjoy practically is a furniture manual to you. It's silly to judge people for not preferring the furniture manual, so it's just as silly to judge them for not preferring the ~superior~ book when it's not what they're interested in.
Like, someone who really loves Trigun and Gargoyles but is meh about TF2 might prefer Painting A to Painting B in the example below. And that's okay! But even the person who made it can tell that Painting B is better.
no subject
(Anonymous) 2012-05-15 08:57 pm (UTC)(link)But those examples are based on the assumption that there is an objective standard for what is "good", and my argument is that such a thing doesn't exist. What makes the "superbly-done" furniture manual superbly-done? What makes the "mediocre" novel mediocre? You have to have criteria that you're basing these things on. Just saying one is "good" and the other is "bad" is not a valid argument.
If your criteria for "good" is "shows you in a clear, easy to follow manner how to put this piece of furniture together", then the furniture manual is obviously going to be "better" than the novel. But if your criteria for good is "a compelling story with interesting characters", a novel is most likely going to fit that standard better than a manual for putting furniture together. A manual for putting furniture together is completely different than a novel, and it's not really logical to judge them as if they were the same thing and proclaim which is "better". I'm not saying it's not possible to say which of two things is better when judged by specific criteria, I'm saying that deeming something objectively "good" or "bad" is not possible because what makes something good or bad is always going to depend on some set of criteria, and what that is will change from person to person.
no subject
(Anonymous) 2012-05-15 09:35 pm (UTC)(link)this, but would also like to add: the concept of a "compelling story with interesting characters" is, in itself, also very subjective. I might be interested in different characters than you or find a different sort of plot interesting, or prefer the way author A constructs zir plot over author B.
I'm not saying I disagree with you, I probably don't, but wanted to clarify that point.
To break it down a little bit more: you can judge a book by objective things like: number of pages/words/chapters, number of characters, how dynamic a character is (if you have a measuring tool for how much that character changed), etc. or even "number of people who like this book". None of those things is, in and of themselves, an indicator of quality. They're just stats. "Quality" is born of the opinions of those who read the book.
no subject
(Anonymous) 2012-05-15 10:38 pm (UTC)(link)no subject
(Anonymous) 2012-05-15 11:14 pm (UTC)(link)I figured that's what you meant :) and I totally agree.
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(Anonymous) 2012-05-17 01:03 pm (UTC)(link)I'd say those "guidelines" are just tools that the author can choose to use if s/he wishes. They aren't an automatic shoe-in for "quality". If they were what would become of talent and practice? Just because many authors use certain sets of guidelines (though probably not exactly the same ones across the board) doesn't mean that's what determines quality.
no subject
Things like "the characters are acting in a way that makes sense for who they are and what's going on", "the events in a given part of a story don't clash with the intended mood," "if a piece of text can't directly be attributed to a character that would have a bad grasp of spelling and grammar, it has correct spelling and generally appropriate grammar to the tone", "the setting itself doesn't give the impression that it revolves around the protagonist, unless there's a plot reason for why it actually does," "important plot threads aren't forgotten, even if they don't have closure by the end of the story," etc, those things actually do determine the quality of a story. If the mood's shitting off to a bunch of torture and murder in a supposedly light and fluffy story, or the author's sentence structure is nigh-incomprehensible, it's not going to be as good, sorry.
no subject
(Anonymous) 2012-05-17 09:19 pm (UTC)(link)Also, the arts and math are very different things - math doesn't have "works" which people consume for enjoyment. It's a science. Of course there are rules and rights/wrongs. Science is concerned with facts. Art is not.
no subject
Of course it's different, but that's not the point- the point is that talent and practice still apply when strict rules exist, so they can still apply when looser rules that leave room for style and content exist. Also, certain math geeks I know would probably have something to say about the idea that math stuff is never an art.