case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-07-16 06:55 pm

[ SECRET POST #2022 ]


⌈ Secret Post #2022 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 088 secrets from Secret Submission Post #289.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-07-17 10:22 pm (UTC)(link)
Well, aside from the reasons I just stated, there's the bit where a video game is usually pricier than a book. And the same store that sells used copies sells them new as well, but there's a bit of a difference in profit from one to the other, so it might affect the store that way more than it would a used book store.

Also, not so many folks who read a book once and then sell it/donate it a week or two after buying it. Maybe with romance novels, but for comics especially, people tend to hang onto those for a while. So there's a bit of time lapse as well, whereas you see people turn around and sell a game back as soon as they've beaten it, which makes fairly new games available for cheap, no-profit-to-the-original-source, second-hand more quickly, while the game itself is still up on the shelf.

There's the other thing about comics. Western comics, at least, have grown up almost needing the second-hand market, because most floppies haven't been collected into trades, and trades go out of print. Those new games are still pretty available.

I don't really think it's killing the industry, though. Just maybe those could be some of the reasons.