case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-07-22 03:13 pm

[ SECRET POST #2028 ]


⌈ Secret Post #2028 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 05 pages, 107 secrets from Secret Submission Post #290.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 2 3 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

[personal profile] dethtoll 2012-07-23 05:05 am (UTC)(link)
Actually, no it wasn't. It was always marketed as open-world and everyone thought that meant Elder Scrolls-style. I still remember everyone calling it Oblivion With Guns before SoC ever came out. When it actually did come out and did not have the wide-open sandbox thing that everyone expected, there was some disappointment.

In many ways, Call of Pripyat is what Stalker should have been from the beginning. The areas are huger with more to do, and the design is better. Much of the first two Stalker games were more or less disparate regions with a few landmarks to make them unique, and they relied too much on steep hills to provide boundaries that just made me wonder why Cordon didn't flood every time there was a storm.