case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-07-27 06:57 pm

[ SECRET POST #2033 ]


⌈ Secret Post #2033 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Mortal Kombat]


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03.


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04.


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05.
[The Young and the Restless]


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06.


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07.
[Firefly, Joss Whedon; Sherlock BBC, Steven Moffat]


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08. http://i.imgur.com/Je2qV.png
[not really porny but implied underage sexual stuff; photomanip; snape/hermione]


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09.


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11.


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12.


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[ ----- SPOILERY SECRETS AHEAD ----- ]












13. [SPOILER WARNING for Pokemon Black/White]



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14. [SPOILER WARNING for Kurau: Phantom Memory]



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[ ----- TRIGGERY SECRETS AHEAD ----- ]













15. [WARNING for rape]



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16. [WARNING for suicide]



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17. [WARNING for incest]

[Kono Naka ni Hikari, Imouto ga Iru!]


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18. [WARNING for animal death/abuse?]

[Eden Lake]


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Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #290.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Tutorials for beginner artists

(Anonymous) 2012-07-28 12:14 am (UTC)(link)
Check out this thread!

http://conceptart.org/forums/showthread.php?t=223686

The whole site is incredible for people who want to put in the effort to learn, I recommend browsing their forums.

Also, I haven't checked out this place, but I've heard that they give genuinely good critiques (on writing, at least, probably on drawing and painting and such, too):

http://forums.somethingawful.com/forumdisplay.php?forumid=31


From personal experience, this is my advice if you'd like to hear it:

Start from the very, very basics: Drab cubes, spheres, vases, flowers, etc. (still life), while focusing on their three-dimensionality, the way light hits them, shadows, etc.

Also, vary perspectives, this will help you understand how to translate the 3D of the world into the 2D on paper.

From then, move to slightly more elaborate objects, simple landscapes, etc., and as you gain confidence, work in more and more detail.

You can also sneak in how to draw different textures in-between, like wood, metal, skin, fabric, etc.

Aim for life-accuracy before details.

Once you feel ready to tackle human anatomy (for it is surprising difficult), or if you want to try both at the same time, but I would try to get the still life stuff down firsts, pay special attention to the human skeleton; this will help you learn the proportions of the human body and the very, very general shapes; try moving it around and drawing it in different postures.

Once you have the skeleton down, search for drawings of muscles and how they flex and stretch, and incorporate those.

The face is a whole different beast, because of how much we can move it and how it can vary so much from person to person, but looking at different people to learn from them is key here.

After you get that, adding skin is very easy, and hair is just one more texture to learn.

Really, what I'm seeing is that learning how to make things look "3D" is the hard part, at least for me, and it makes all my drawings look stiff and awkward.

If you can find a good book on actual techniques (perspective, lines of motion, etc.) use that as an aid. There probably are tutorials online out there too.