case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-09-06 07:10 pm

[ SECRET POST #2074 ]


⌈ Secret Post #2074 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[Sam Winchester, Young Hercules]


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[La Pucelle: Tactics]


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Notes:

Important: I'm really sorry about this, but I accidentally misclicked and deleted the submission post from last week instead of saving it. Managed to save the first page (25) of secrets, but the rest (about 100 or so) are gone.

If you submitted something last week (Aug 26-Sept 1), please resubmit it here.

The submissions post for next week is below as usual.

Secrets Left to Post: ?? pages, ??? secrets from Secret Submission Post #296.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-09-07 12:53 am (UTC)(link)
See, I'm the opposite. I only like single-player. Doing what I want, when I want, how I want. If I screw up and die, I've only screwed up myself. The only multiplayer I liked was back in the day when everyone was in the same room. N64 era, with Goldeneye and racing games.

However, I don't see why we can't have BOTH. Not even necessarily in the same game. It seems to me that when developers try to have both singleplayer and multiplayer in the same game, either one is simply tacked on as an afterthought, or they both end up feeling incomplete. While certain games can have both campaign singleplayer and a coop/multiplayer mode, it seems to me that gaming companies should create some games for people who like to play alone, and make them awesome, and some games for people who like to play together, and make them awesome. Rather than games that have half-assed efforts at both.

tl;dr - Why can't we have both? :(