case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-09-20 07:02 pm

[ SECRET POST #2088 ]


⌈ Secret Post #2088 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 021 secrets from Secret Submission Post #298.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
saku: (Default)

[personal profile] saku 2012-09-21 04:20 am (UTC)(link)
my characters aren't my children, but i can judge what is "good" for them based on how the change feels. if it doesn't seem natural, then that change is naturally not a part of my character. discovering your characters and learning more about them is really important, but it's different than "creating" a character. in the former experience, you find them; in the latter, you build them from scratch.

that's not to say the former kinds of characters can't change, because they almost always do, at least in my experience. but it has to be at their own whim; again, you'll know if it's a good change if it seems to fit the character. if it doesn't, it wasn't meant to be. i think every character evolves over time eventually, but it's not something you can just wave a wand and expect to happen overnight unless it's a good change for that character. if you force changes on characters who are not suitable for those changes, you end up with a bad character, just as you would if you denied them changes over time.

i know it seems weird to describe characters as "speaking" to me, and i don't mean it literally, but it's much different than viewing them as, say, machine parts that you can put together however you like. sometimes they come already constructed in some ways, and those can change, but not as easily.