case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-10-09 06:49 pm

[ SECRET POST #2107 ]


⌈ Secret Post #2107 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[gravity falls]


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03.
[Kuroko no Basket]


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04.
[World of Warcraft]


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05.
[Batman: Arkham City]


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06.
[Blake's 7]


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07.
[Sherlock (2002)]


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08.
[Beelzebub]


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09.
[Kuroko no Basuke]


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10.
[Tonari no Kaibutsu-kun]


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11.
[Spec Ops: The Line]


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12.
[Supernatural]


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13.
[Star Trek: Deep Space Nine]


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14.
[Legend of Korra]


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15.
[Community]


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16.
[The Good Guy]


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17.
[Journey Into Mystery 2011]


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18.
[Rune Factory 3]


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19.
[Journey]



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20.
[South Park]


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Notes:

Secrets Left to Post: 03 pages, 065 secrets from Secret Submission Post #301.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

OP, and boring rant about the art of video games, here

(Anonymous) 2012-10-10 02:28 am (UTC)(link)
I've been thinking about the Romeo and Juliet analogy since posting this, and I think it was a mistake to compare playing a game to watching a play. Rather, playing a game is like ACTING in a play--your actions are predetermined to some degree, but you create a unique performance within that framework. In this sense, the game's developers are culpable for the "script", and you're culpable for the "acting."

I'd like to further argue that as all scripts are equally real, regardless of whether anyone acts them out, so all paths deliberately programmed into a game are equally true and valid, regardless of whether anyone plays them--and from this, that it's bullshit to blame the player for any "evil" act unless it's completely spontaneous, e.g. killing pedestrians in Grand Theft Auto--but this is much murkier territory, and it's not related to my objection to the White Phosphorus sequence.
ariakas: (Default)

Re: OP, and boring rant about the art of video games, here

[personal profile] ariakas 2012-10-10 02:48 am (UTC)(link)
Oh agreed about killing pedestrians in GTA, but I think there's some measure of "authorial intent" at play there. With Spec Ops, it's more ambiguous. While the WP is set in stone, it's up to the play whether many of the other scenes are canon (and not all of them are telegraphed either, as I found on repeat playthroughs - you have more divergent choices than just the trophy/achievement moments). They ending, so, varies widely depending on the player, and each one becomes his or her "canon".