case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-10-16 06:43 pm

[ SECRET POST #2114 ]


⌈ Secret Post #2114 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 061 secrets from Secret Submission Post #302.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - unreadable ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
ginainthekingsroad: jonna lee in the plastic collar from iamamiwhoami's video "o" (iamamiwhoami- o)

Re: Anybody Tabletop Role Play or LARP?

[personal profile] ginainthekingsroad 2012-10-17 02:21 am (UTC)(link)
TL;DR alert! So far we've only had one session of new campaign, and a testing-the-water 4th edition one-shot over a year before that. Two of the players don't have as much tabletop experience as the 7 of us who played in our 3.5 days, but they get by. We've started at level 8 to get past the grueling you're-squishy-everything-kills-you phase but not yet in the "paragon" tier. I think I benefited from watching the "Robot Chicken Plays D&D" videos on youtube as it gave me a chance to see some fun 4th edition gameplay and I could see what was the same and what's different before I dove into the new campaign.

I do think the new system is more streamlined and intuitive than 3.5. There's less customization of your class abilities (at least with just the core rule book, I haven't sprung for any more beyond that yet), but the at-will/encounter/daily breakdown of exploits is I think the best thing about the change. The new defenses system definitely takes some getting used to and is the one thing that still throws me the most. And while I LOVED being a skill monkey, the compression of the skills list and the ability modifier + 1/2 level system on skill checks is definitely for the better as it means you still improve in skills you don't specialize in.

The classes are much more balanced when compared to each other. No more CoDZilla or Batman!Wizards mopping the floor with high-level fighters! For the 6 years or so we played 3.5 I was never any of the heavy martial classes because the fighter feat pileup sucked and the close combat rules confused me- I was always some combination of caster, skill monkey and/or archer. And while I'm playing a dwarf warlock now (which works surprisingly well, building off the racial CON bonus), I would feel much more comfortable playing a 4th edition fighter than a 3.5 one.

And while we haven't got there yet, the built-in opportunity when leveling up to retrain low-level exploits with higher-level ones is definitely a boon. I especially remember that if you do the long-run campaign slog from level 1, you inevitably want to revise the character's build from what you originally envisioned it as!
insolentwitch: (Default)

Re: Anybody Tabletop Role Play or LARP?

[personal profile] insolentwitch 2012-10-17 03:29 am (UTC)(link)
Robot Chicken playing D&D is something I'm going to have to find. I'd heard that the classes were a bit more balanced, the Munchkins I know were really upset about it. Thanks for all the info. This is the best information I've gotten since 4th Edition came out. Nothing beats hearing about it from another gamer. =D