case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-12-30 06:19 pm

[ SECRET POST #2189 ]


⌈ Secret Post #2189 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 00 pages, 084 secrets from Secret Submission Post #313.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 2 - too big ], [ 0 - repeat ], [ 1 2 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Too cliche?

(Anonymous) 2012-12-31 02:13 am (UTC)(link)
It sounds a bit tired to me as well, in that practically every video game RPG I can think of essentially follows this plot - and it's not necessarily something that translates very well into narrative form. I've seen this in fantasy books as well, and I've never felt it was very well-done (though maybe I'm reading the wrong books).

That said, it's not so much what the plot is, as how it's executed that's important. You can go with a generally cliched idea but re-write it in a fresh way, and despite the common trope at the heart of it? It'll still be the most interesting thing your readers have read in a long time. It's about re-inventing, and making your characters/settings/descriptions interesting enough that people don't care it's a trope that's been done to death.

As a suggestion: why not investigate the basic features of the trope, and then experiment with ways to turn them on their head? You don't have to use all those inversions in your story, but they'll help you get a good grasp on how these features function within the context of the trope - you're not just engaging them unthinkingly. Once you've got that, writing them in an interesting way should come naturally.

Good luck!
(deleted comment)

Re: Too cliche?

(Anonymous) 2012-12-31 03:18 am (UTC)(link)
Don't sell yourself short - it's doable! The first time I wrote a long fic, it was a deliberate attempt at revitalising an old cliche, and I got some very positive reviews about it. Personally I feel like everything's been done already anyway, so whatever your plot's going to be, the presentation is always going to be more important than whether or not it's a cliche.

Video game fanfic is generally where I've seen it too, but like I said I've never seen anything that struck me as particularly great. Don't get me wrong, they're generally not bad either - just not anything that stuck with me afterwards, or that warranted a re-read, or any attachment at all. I think part of the problem is that people have a very clear image of how something would play out in the game/as a visual but forget that it translates very awkwardly into words. As long as you're paying attention to how the words flow - as a story, not just as images - you'll be fine. And since you said you like dissecting things and playing around with tropes, I'm pretty sure you'll be able to catch any awkward parts and rework them.

It might still be possible to join a writing forum? You can always ask for critiques on small sections of the work, if you're not comfortable putting all of it/large portions up. Or if not, is there anyone (friends, family) you'd trust to have a look at it and honestly tell you which parts don't work for them? It doesn't have to be a thorough critique - someone telling you that a certain part was boring, even if they can't pin down why, will still give you a starting point to figure it out yourself.