case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-01-02 06:55 pm

[ SECRET POST #2192 ]


⌈ Secret Post #2192 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[Tales of the Abyss]


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[Merlin, RPS]


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[Lilo & Stitch]


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Notes:

Secrets Left to Post: 02 pages, 032 secrets from Secret Submission Post #313.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Project Yuna!

(Anonymous) 2013-01-03 01:51 am (UTC)(link)
Great start! I have a few other suggestions I hope will be helpful -

Curves! There are very few straight lines on a human face. Most features, even those that look angular, have subtle curves to them somewhere. Study reference pictures to find out where those curves are, and what their shapes are. For instance, in that last picture, the lines of the nose are very harsh, and the tip is too pronounced. As for the mouth and eyes, I think you've got a case of "drawing what you think should be there" instead of "drawing what you see." Again, I can't emphasise the importance of reference pictures enough. I started out doing the same things you're doing now, but the more I drew, the more I realised the shape of the mouth, eyes, etc were very different from what I'd vaguely imagined them to be.

Of course, if you want to draw Yuna in an anime style (or just stylised in general), you can certainly get away with a more stylised drawing, but I think learning to draw in a more realistic style first will help you tremendously. Got to know the rules first before you break them in creative ways, yeah? =D

The other major suggestion I have is something that worked for me, but YMMV. I practiced drawing individual features first, without worrying about placing them in a face. Somewhere in my room there's a sketchbook full of eyes, noses and hands with no faces or bodies to attach to. All those areas I had problems rendering, I practiced over and over. Once I was more comfortable with them, I worked on placement.

As an example, noses - which I was terrible at. I sketched them a lot, till I got comfortable drawing all sorts of noses. (Variety is important!) Then I sketched a featureless face, and very lightly indicated where the eyes/mouth would go. Then it's just a matter of placing the nose accurately. If you're already comfortable with eyes and mouths, go ahead and place those as well (if you're not, sketch like you did with the noses until you are). Bam, you've got a face with most of your features intact. Figure out the ears next, and then where the hairline is, give your face a hairstyle, then lastly, work on shading to show the contours of the face (cheeks, chin etc). Step by step. Take it slow, and refine each one before racing ahead of yourself.

NB: Remember that overall placement is important, though! It doesn't matter if you can sketch an eye perfectly if you're consistently misplacing it/drawing it the wrong size/etc when it comes to a full face. Similarly, you can draw a perfect face but make it too big for the body, and that will also ruin the drawing. Mind your proportions, even as you progress through each stage of your drawing.

Um, this got a bit longer than I'd intended (sorry, I ramble). Hope it's helpful, anyway. I'm looking forward to seeing more progress shots! =D

Re: Project Yuna!

(Anonymous) 2013-01-03 01:56 am (UTC)(link)
SA

Oh, and seconding what the anon right above me said. Don't worry about getting everything right! My old art teacher made us spend our first lesson with her drawing with our non-dominant hands, and then without looking at the paper, and then without references, and then without ever letting us touch an eraser... it all helped to make us comfortable with making mistakes; we learned to work with them rather than beat ourselves up over them. Made a lot of difference to me. =D
supermanda: (Default)

Re: Project Yuna!

[personal profile] supermanda 2013-01-03 02:00 am (UTC)(link)
Amazing!! Thanks a ton!!
supermanda: (Default)

Re: Project Yuna!

[personal profile] supermanda 2013-01-03 01:59 am (UTC)(link)
Yes!!! Spectacular!

Thank you so much, anon! This is great :). I adore that you broke it down for me, and don't worry about writing a novel - I welcome any and all information.

I quite like your suggestion to draw things individually! I was going to do this, but I thought maybe I should work on proportions first. It was quite confusing, but your idea makes tons of sense to me.

I started out doing the same things you're doing now, but the more I drew, the more I realised the shape of the mouth, eyes, etc were very different from what I'd vaguely imagined them to be.
This comforts me immensely *_*

Thank you again, anon!! :DDDD <3

Re: Project Yuna!

(Anonymous) 2013-01-03 02:15 am (UTC)(link)
AYRT

Doing individual features first and then working on proportions was what worked for me, but I know other artists will recommend doing it the other way around. Like I said, YMMV - experiment and see what works for you! As long as you cover everything eventually, s'all good. =D
supermanda: (Default)

Re: Project Yuna!

[personal profile] supermanda 2013-01-03 04:03 pm (UTC)(link)
Gotcha. Thank you so much again, anon! I appreciate it so much<3