case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-01-14 06:57 pm

[ SECRET POST #2204 ]


⌈ Secret Post #2204 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 091 secrets from Secret Submission Post #315.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 1 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
diet_poison: (Default)

[personal profile] diet_poison 2013-01-15 01:46 am (UTC)(link)
You'd understand just as well as someone who played through

Huh? What is that supposed to mean? If you're insinuating that I don't get it because I obviously haven't played the games, well then, you are wrong; I have played through at least one of all of the duos that have been released, including remakes.

I get where you're coming from with level grinding for Clair. That said, and this is especially true for Kanto, I think people kind of wanted it to be the same. For many people, that's the point. I don't really see anything wrong with that. I would actually like it if they fixed the "little flaws" but I don't see that as a huge necessity.

SS is my favorite game to date, regardless. I just love it.

The only "flaw" I can think of off the top of my head is that many of the Pokemon have typings and movesets that did not correspond well with their stats before the phys/spe split of Gen IV, and this is especially true with Hoenn. That would of course be auto-fixed with current battling mechanics.

Also part of it for me is that it's a game about progressive strategy, not so much plot. For me to get into the plot on a really deep level would require a lot of suspension of disbelief. Not to say I don't enjoy that part, because I do, but if I were reading a story that went like the plot of a Pokemon game I'd get really bored. I play the games probably more for the strategy and RPG element than anything else. I also love the landscapes and music.

Now that I think about it, maybe the reason I liked the RSE story the best was I actually felt somewhat drawn into it with the weather changing thing. It was like "look, this is actually a big deal!!" rather than just this vague, not-concrete "must defeat the big baddie" thing. BW2 did kind of do that too to an extent.

I think I'd get more into the story part of the game if they changed some parts of their overused formula. Without that, it's basically about battling, for me.

(Anonymous) 2013-01-15 01:54 am (UTC)(link)
Huh? What is that supposed to mean? If you're insinuating that I don't get it because I obviously haven't played the games, well then, you are wrong; I have played through at least one of all of the duos that have been released, including remakes.

Pretty sure what AYRT meant by that was that you could challenge a lot of the Kanto gyms out of the intended order and the story would make the same amount of sense.
diet_poison: (Default)

[personal profile] diet_poison 2013-01-15 02:00 am (UTC)(link)
I think you can only challenge Koga and Sabrina out of order?

Anyway, nothing wrong with that imo...it's more realistic to me that way, if challenging gyms is a thing that doesn't have to be linear. The only hitch is with levels and making gyms roughly the same level of challenging for each.
maverickz3r0: trainer riding a flygon in a sandstorm (Default)

[personal profile] maverickz3r0 2013-01-15 02:06 am (UTC)(link)
I was saying that even if you skip certain events when you played RBY (for instance, it was entirely possible to skip the Game Corner if you just bought a Pokedoll and used it on the Marowak ghost) you'd still get the same sense of 'plot' anyone who didn't would, since RBY's 'plot' boiled down to 'Rockets steal and sell Pokemon and are bad.'

I can't actually think of any glaring flaws in RSE, which is good, but before HGSS came out I wouldn't have been able to remember the level curve after the Radio Tower sucking, so I am not sure it means much. Maybe all the Surfing would get annoying? No idea.

I play em for both the plot and the mechanics, so things on both sides can somewhat frustrate.

All fears aside, I'd totally get an RSE remake or sequel equally, just I think a sequel would feel better overall and maybe let them break the mold a bit.
diet_poison: (Default)

[personal profile] diet_poison 2013-01-15 03:16 am (UTC)(link)
hmm, well, I would much rather have a remake to be able to have what would feel to me at this point more like a full experience. But to each their own, obv.