case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-04-03 06:41 pm

[ SECRET POST #2283 ]


⌈ Secret Post #2283 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 032 secrets from Secret Submission Post #326.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-04-03 11:45 pm (UTC)(link)
Villains are best when they have a wickedly awesome philosophy for being evil, an entire code of their own that is so wrong yet makes so much sense.

When I game mastered I loved putting some villain out there, maybe leak some sob story that's probably true, get the players all sympathetic, then, pow! The villain screws them over.

There is an artistry to villainy. Sob stories? Yeah, the villain exploits that if there is one, or they keep themselves mysterious to keep others guessing while they exploit the fascination the protagonists have for them. Evil just to be bad? Meh, that's boring. Any neighborhood bully can do that