case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-04-10 06:40 pm

[ SECRET POST #2290 ]


⌈ Secret Post #2289 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[Dangan Ronpa]


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03.
[Berserk]


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04.
[Thomas Was Alone]


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05.
[Paranatural]


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06.
[Supernatural]


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07.
[Christoph Waltz]


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08.
[Lost In Austen]


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09.
[Les Miserables]


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10.
[Harry Potter]


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11.
[Amanda Palmer]


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12.
[Bioshock Infinite]


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13.
[Red Riding Hood]


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14.
[Girls Next Door]


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15.
[Arthur]


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16.
[Roosterteeth]


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Notes:

Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #327.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
saku: (Default)

Re: vague spoilers

[personal profile] saku 2013-04-11 02:52 am (UTC)(link)
yeah i agree with this whole little thread thingy, there were so many awesome elements of columbia that were underused as the game progressively became more and more about the alternate universe hullabaloo. i know i've said this before but as the game lost focus (or transitioned focus, i suppose), the feel of the game became more and more dream-like and hard to follow. even up to the end i was like, what is even happening?

i thought the boy of silence was going to be like one of the main enemies/characters/whatever in the whole game, tbh. and i really liked songbird and dreaded facing him in battle since he seemed hard as fuck to beat, but i still think his importance built up in the game to the point where it was almost disappointing to see him go the way he did (or at least without fighting him).

i think a lot changed because of the whole people-leaving-mid-production bit, i agree that it'd be really neat to see what they'd first had planned.