Case (
case) wrote in
fandomsecrets2013-06-11 06:57 pm
[ SECRET POST #2352 ]
⌈ Secret Post #2352 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 091 secrets from Secret Submission Post #336.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2013-06-12 02:40 am (UTC)(link)-Lazy set design. Kirkwall is a fairly static "city" with a smattering of nameless, faceless npcs. The environments are recycled endlessly (not just the dungeons but everywhere). The outdoor zones are lifeless ugly rolling hills with a tree or shrub here and there. DAO was an 'ugly' game in that every environment looked really generic compared to most rpgs, but DAO is lush and detailed compared to DA2.
-Ludicrous amounts of bugs and the worst loading screens I've seen in a current gen title. There is literally no reason every building in Kirkwall couldn't be connected into an 'open world' design, rather than putting a loading screen between every damn room. I haven't seen so many loading screens in a game since the 90s.
-The DA series all have a problem of a lack of 'landmarks' but da2 is much worse than DAO. By that I mean things in game (books, areas to explore, maps, etc.) that give the player a sense of scale and direction in the world. How big is Kirkwall? How many people are killed in x big event? Who the fuck knows, because the player is NEVER shown more than a handful of areas and there's no in-game map or anything. It's impossible to even know where in relation to eachother the various game zones are. How do you get to the wounded coast from Kirkwall? Where are those big scary cliffs in relation to the city and to the gallows? Every area is a disconnected room separated by a loading screen.
-The story was really a clusterfuck. I can appreciate that they were trying to make a more human story rather than 'hero saves the world', and I really liked how each quest built on the last. But the most interesting conflict is resolved in the first half of the story, and the next conflict isn't compelling at all. 'And then the boss was crazy and mutated into its final form' is silly when Final Fantasy does it. It's damn near insulting when I'm expected to accept it as a srs bsns part of the plot.
-The characters, awesome as they are, are done a disservice by the timescale of the plot. I'm supposed to believe that Isabela, the pirate queen who speaks longingly of the sea, has just been bumming around the tavern for three fucking years? That Anders never had to move his illegal mage clinic because of templars? That Fenris and Merrill can survive on fresh air and sunlight because neither of them have jobs? The game takes place over like 7 or 9 years, and while the characters themselves grow their situations never change.
-The friendships and romances felt really lacking compared to DAO. Having pre-set times when it was 'okay' for me to talk to my companions made it seem like I was talking to them once a year, rather than having an ongoing friendship. In DAO you can stop in the middle of the Deep Roads and ask Zev about Antiva or whatever, and sometimes 'unique' conversations will pop up out of the blue as your 'ships progress. Like these were really ongoing dialogues between me and my party. In DA2 you get two conversations per act and you'd better fucking PRAY you selected the right choices for your chosen romance because there's no changing it later.
I have a lot of feelings about this, sorry. :\
no subject
The talking to romance character thing really bugged me. I also loved sitting in camp talking to everyone. I'm honestly not sure how much time I spent in DAO doing just that, heh. I loved that the way some of the character story arcs were done but it definitely was a drag down from the previous game.
I do, mechanics wise, prefer DA2 because of the better companion AI and not needing to micromanage so very much, but I wish I could have the story/characters in 1 with 2's mechanics...