case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-07-30 06:32 pm

[ SECRET POST #2401 ]


⌈ Secret Post #2401 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 049 secrets from Secret Submission Post #343.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
forgottenjester: (Default)

[personal profile] forgottenjester 2013-07-31 03:33 am (UTC)(link)
I have to agree, now that I read your post. At first for me I only took the story into account but there were aspects of the mechanics that I did not enjoy.
othellia: (Default)

[personal profile] othellia 2013-07-31 04:17 am (UTC)(link)
Yay. While there were some cool additions (I liked the different forms but even they were a bit annoying in the grinding required to properly level them up), my mind immediately goes to all the stuff they took out/changed for the worse.

The trinity marks that were fun to look for, overuse of the triangle button mashing during boss fights vs new mechanics/techniques to actually master, WHERE'S MY ARS ARCANUM, gummi ship stuff was totally revamped (although I will admit I was probably one of the select few who preferred the older gummi ship stuff), maps were larger but somehow also emptier...

Of all these triangle button mashing to beat every boss was my biggest tick.

ETA: Oh, and Aeroga. They removed Aeroga and all its related spells. Probably because it was a bit of a game breaker, but it was an amazing game breaker.
Edited 2013-07-31 04:22 (UTC)
forgottenjester: (Default)

[personal profile] forgottenjester 2013-07-31 06:38 am (UTC)(link)
Yeah, I liked the forms but leveling them made me like them less. I actually remember only using each one once for funsies and then not bothering with them until I realized I was at the end of the game and should level them up.

Omg trinity marks. They were cute.

I felt conflicted on the triangle. It did some cool things but 1) I felt like all I was doing was pushing that button during battle and 2) They demoted the dodge roll to it and you only got that one on very rare occasions. And, yeah, it made boss battles far too easy. Also yes on Ars Arcanum. I missed Aeroga and its line too. Honestly I feel like they could have integrated it if they tried. They just didn't try. It's easier to remove something than rework it. Plus people would have probably complained that it was different. I wish it was still there though.

I... kind of have to agree with you? I didn't like the gummi ship stuff either way but in KHII it forces you to have to be good at it. In KH I went the whole thing with my shitty little default ship and the space flight was just a cute distraction I didn't mind. It seemed like in KHII they wanted to force you into using the creating badass ships thing and I wasn't into it. The fact that I failed to get to the next world with my default ship made me frustrated. Why were they forcing this minigame on me? I didn't want the damn minigame!

The maps this threw me too. In some places it was okay but in others it really got to me. For example, in Agrabah in the first game it was eerily empty except for one dude who looked like Wakka. It wasn't that bad because I didn't see much of the city. But in KHII you see much more of the city and if I remember correctly, even less people. It's freaky. On top of that, when they had smaller areas they tended to put little nooks and crannies I liked exploring and figuring out. Like, you could make the flowers bloom in Deep Jungle by hitting them with lightning or you could change the clocks by hitting them. They had these things in KHII but by the time I got to them I had passed a place that looked just like the other place and it made it less interesting. There are only so many times I can walk past something that's supposed to be a "new" area.

Now I'm sad.