case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-08-18 03:01 pm

[ SECRET POST #2420 ]


⌈ Secret Post #2420 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 064 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

ayrt

(Anonymous) 2013-08-20 03:56 am (UTC)(link)
See, the problem is the homogenization of game design has absolutely nothing to do with casual gamers who want a low-difficulty play mode. The U.S. game market (at least, the larger companies, there's more variety amongst indie games) by and large attempts to appeal to a very specific subset of gamers - generally achievement hounds and competitive gamers who want to win, and will tolerate no obstacle to their winning. The target market, rather than not being terribly good at games, tends to be very good - but very static in both their skills and their wants.

On the other hand, games that are created specifically to have a broader appeal - to draw in different demographics, or be accessible to people who aren't amazing at shooters, or be easy to put aside and come back to for players who don't have solid chunks of time to devote - tend to be more innovative. They're free of the constraints of the checklist most games targeted to the normal audience tend to operate under.

tl;dr your complaint - both about the homogenization of North American games and about your local game companies following that model to appeal to what they perceive to be the North American market - is valid. You're just blaming the wrong people.

Re: ayrt

(Anonymous) 2013-08-20 01:56 pm (UTC)(link)
Are you completely sure that the fact that games are becoming more and more cinematic and less interactive is not somewhat due to pandering to customers who play for the plot? I. e. the OP?

Competitive gamers usually do not care for the gameplay either, that it true and just as harmful. But they don't normally cry for an easy mode. That would go against their competitive streak, wouldn't it?