case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-09-17 06:40 pm

[ SECRET POST #2450 ]


⌈ Secret Post #2450 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 031 secrets from Secret Submission Post #350.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: OP

(Anonymous) 2013-09-17 11:26 pm (UTC)(link)
AYRT

That was true before and still is for some things but isn't for programming at anymore. And for lots of stuff with electronics it isn't true, either. It depends on what you're doing with them. If you're engineering new equipment that is radically different than what already exists, then you need strong maths skills. If you're doing what most people do and just reconfiguring or tweaking existing tech (physically or in draft), you don't need need any maths at all. You input your electrical measurements to specialised software and it tells you if your components can handle the load and what you need to do if they can't.

For programming, it's about the same except we're less likely to author original code than someone is to invent a piece of completely new equipment. It's kind of like writing a story; you have a pool of words to choose from, made up from a finite amount of characters, and you string those words together to make sentences and the sentences to for paragraphs and paragraphs to form the story. The story we tell is read by a machine instead of a person and the language we use is different, but we're all using the same basics, just in different ways.

Re: OP

(Anonymous) 2013-09-17 11:56 pm (UTC)(link)
Thanks for explaining. I see how that wouldn't require the kind of math they call math even at a college level.