Case (
case) wrote in
fandomsecrets2013-11-07 06:20 pm
[ SECRET POST #2501
⌈ Secret Post #2501 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[American Horror Story]
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03.

[Beverly Hills, 90210]
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04.

[Homeland]
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05.

[Skins]
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06.

[Signs]
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07.

[Downton Abbey]
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08.

[Epic Rap Battles of History]
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09.

[Mass Effect]
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10.

[orange is the new black]
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11.

[The Swapper]
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12.

[Rune Factory 4]
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13.

[Skyrim]
Notes:
Secrets Left to Post: 01 pages, 020 secrets from Secret Submission Post #357.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: CONSTAAAANT DEATH
I'd much rather have a character I care about die than some random side-character, and I'd rather have the main characters be ABLE to die than have them covered in plot-armor. That shows that at least the writer is willing to do what it takes for the sake of the story than coddle their precious characters.
As for brutality, it depends on the work. In almost all of the examples you mentioned (I don't know about Homestuck) the brutal deaths are very much justified because it's a war or a culling or whatever, and having cheap peaceful deaths will just weaken the story. In AOT, the brutality just makes the main characters more heroic, because they KNOW they will die horrifying deaths and yet join the Scouting Legion anyway.
Re: CONSTAAAANT DEATH
(Anonymous) 2013-11-08 08:13 am (UTC)(link)I'd much rather have a character I care about die than some random side-character
Yeah. That's not exactly what I'm talking about, though. It's one thing when a death serves the plot, and you want it to have an emotional effect, and another when the whole story seems like it's specifically set up to kill people. And the things that have a lot of people dying just seem like they're everywhere right now.