Case (
case) wrote in
fandomsecrets2013-12-10 08:51 pm
[ SECRET POST #2534 ]
⌈ Secret Post #2534 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[Doctor Who]
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03.

[Guild Wars 2]
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04.

[Perry Mason]
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05.

[Sleepy Hollow]
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06.

[My Little Pony: Friendship is Magic; gorefic]
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07.

[Marco Mengoni/Max Pezzali (883)]
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08.

[Hetalia]
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09.

[Once Upon a Time and Uncanny X-Men]
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10.

[Borderlands 2]
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11.

[Elementary]
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12.

[Rise of the Guardians. Art by Rufftoon.]
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13.

[Mabinogi]
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14.

[minecraft/C418]
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15.

[The Big Bang Theory]
Notes:
Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #362.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Doom 20th anniversary: Celebrating 20 years of teaching kids to kill
THIS IS A THREAD ABOUT DOOM
It was violent, it was scary, it was controversial, it was influential, it was legendary. It pissed off an army of parents, religious people and politicians. It was banned in Germany for 15 years. It was blamed for everything from loss of productivity to school shootings. It chugged on 386 PCs, it chugged on Playstation, and now it can be played on calculators and cell phones and pianos. It revolutionized the nascent PC gaming industry, introduced deathmatch to the masses and would serve as the basis for many imitators for years.
It's Doom.
Sure, kids day might look at it and say "bad graphics, why can't I reload" and other catchphrases of the Press X to Hollywood generation, but beyond those clunky little sprites and MIDI music and pseudo-3D engine is a lot of history. PC gaming would not exist without this game, most likely -- at one point, an estimated 10 million people had at least the (free) shareware copy within two years of its release. And if I'm being perfectly honest, if it weren't for PC gaming, a sizeable majority of today's modern console gaming wouldn't exist either.
I don't think I'm being hyperbolic when I say modern gaming owes everything to Doom, and an equal amount to Doom's programmer John Carmack, who is without a doubt one of the smartest men in the world.
You wanna play Doom? You can buy Doom for cheapies or you can be like me and use very ancient copies of the IWADs that've traveled across 5 computers because I lost the discs ages ago, or you could just get it off kickass.to, I dunno. You don't need to use the old decrepit DOS exes, either -- just drop the necessary .wad files into a folder with this and you're good to go!
And if PSX Doom's simplified architecture and creepier atmosphere is more to your taste, boy have I got the present for you. And let's not forget Doom 64. (You could also try this, but it requires the Doom 64 wad to get its resources.)
Here, have some Doom music.
Doom
Doom II: Hell On Eearth
Final Doom: Evilution
Doom and Final Doom PSX
Doom 64
Re: THIS IS A THREAD ABOUT DOOM
Re: THIS IS A THREAD ABOUT DOOM
I never played Doom because I'm generally too young, but I definitely appreciate how big of an impact it had on the gaming industry. So yay, happy birthday Doom :)
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The individually-sold versions I linked above are untouched and come with Final Doom and Master Levels (but not No Rest for the Living.)
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(Anonymous) 2013-12-11 07:18 am (UTC)(link)Re: THIS IS A THREAD ABOUT DOOM
Fantastic. I was wondering when someone would threadshit, good job.
Re: THIS IS A THREAD ABOUT DOOM
(Anonymous) 2013-12-11 07:53 am (UTC)(link)Re: THIS IS A THREAD ABOUT DOOM
I'd say "post proof" but you don't have any, so do me a favour and just punch yourself in the face for wasting my time.
[edit] Not to mention, anyone who worked on those games would be in their 40s or 50s by now, and wouldn't come near a teenage wasteland like Fandom Secrets. Why did you even bother with this shit?
Re: THIS IS A THREAD ABOUT DOOM
(Anonymous) 2013-12-11 01:41 pm (UTC)(link)Welcome to the internet.
Re: Doom 20th anniversary: Celebrating 20 years of teaching kids to kill
Re: Doom 20th anniversary: Celebrating 20 years of teaching kids to kill