case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-01-06 06:49 pm

[ SECRET POST #2561 ]


⌈ Secret Post #2561 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.
[Breaking Bad]


__________________________________________________



03.
[The Hobbit]


__________________________________________________



04.
[Monster]


__________________________________________________



05.
[Hannibal]


__________________________________________________



06.
[Law and Order SVU]


__________________________________________________



07.
[GTA V]


__________________________________________________



08.
[Meitantei no Okite]


__________________________________________________



09.
[The Big Bang Theory]















Notes:

Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #366.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-01-07 01:56 pm (UTC)(link)
I've played it (not through yet, but I've watched my partner playing through it) and I can't for the life of me figure out how a woman would work as a playable character in the game. Masculinity really seems to be the key here, and criticism of it one of the main themes. The main characters are all problematic, and not least because they are men in a world that tels men that being a man, and everything that comes with it, is the ting to be. The only really likeable character - trevor - is actually the one that functions worst in a society that is so wrong in so many ways, that everyone "functional" is made an accomplice to something evil.
Now what choice would the makers have if they wanted to have a central female character? It's either make her as flawed as the males, which would completely erase the point that present images of masculinity are problematic - or make her a role model as I'm sure Anita from Femfreq would like, which would turn the whole thing into a gender-version of communist propaganda films (and other socialist-heroist art) from last century, where the honest laborer was always the good guy, and the evil capitalists evil. Yeah, the message may be alright, sure, but the outcome is cheesy as hell, and art that lets itself be hijacked to affirm a political goal loses part of its worth in a way. Art is subversive. GTA *subverts* and comments on ideas of masculinity. Positively reinforcing positive images of femininity may be on the same side, ideology-wise, but as a theme in art, it is quite the opposite. Plus, we know every uttering already contains its opposite, so this approach would probably yield its own fair share of misogyny or marginalization. Art needs to allow for ambiguity. It needs to subvert even its own message.

TL/DR: the outcome would be either misogynist (or at lest apologetic) or a cheesefest. No, I don't like that Idea.
dethtoll: (Default)

[personal profile] dethtoll 2014-01-07 10:40 pm (UTC)(link)
Thank you for this answer.