Case (
case) wrote in
fandomsecrets2014-01-06 06:49 pm
[ SECRET POST #2561 ]
⌈ Secret Post #2561 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Breaking Bad]
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[The Hobbit]
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[Monster]
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[Hannibal]
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[Law and Order SVU]
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[GTA V]
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08.

[Meitantei no Okite]
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[The Big Bang Theory]
Notes:
Secrets Left to Post: 02 pages, 043 secrets from Secret Submission Post #366.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2014-01-07 01:56 pm (UTC)(link)Now what choice would the makers have if they wanted to have a central female character? It's either make her as flawed as the males, which would completely erase the point that present images of masculinity are problematic - or make her a role model as I'm sure Anita from Femfreq would like, which would turn the whole thing into a gender-version of communist propaganda films (and other socialist-heroist art) from last century, where the honest laborer was always the good guy, and the evil capitalists evil. Yeah, the message may be alright, sure, but the outcome is cheesy as hell, and art that lets itself be hijacked to affirm a political goal loses part of its worth in a way. Art is subversive. GTA *subverts* and comments on ideas of masculinity. Positively reinforcing positive images of femininity may be on the same side, ideology-wise, but as a theme in art, it is quite the opposite. Plus, we know every uttering already contains its opposite, so this approach would probably yield its own fair share of misogyny or marginalization. Art needs to allow for ambiguity. It needs to subvert even its own message.
TL/DR: the outcome would be either misogynist (or at lest apologetic) or a cheesefest. No, I don't like that Idea.
no subject