case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-01-12 03:39 pm

[ SECRET POST #2567 ]


⌈ Secret Post #2567 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Tumblr and/or social justice in and of themselves aren't fandoms, unfortunately.

Secrets Left to Post: 04 pages, 077 secrets from Secret Submission Post #367.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

Re: Curious nonplayer . . .

[personal profile] dethtoll 2014-01-12 09:22 pm (UTC)(link)
2fort and basically every other CTF-style map is essentially symmetrical on both sides of the central part of the map. This is an old practice dating back to when CTF as a concept was new (so, like, Team Fortress the mod for Quake 1, nearly 20 years ago.) 2fort especially is quite small.

Hydro is rather different. It's the only official Territorial Control map, and TC maps aren't popular as a rule. Unlike linear maps like 2fort or other CTF maps, as well as maps for other modes like Dustbowl, it's very open-ended, with multiple areas to cover and protect. Unfortunately, maps like these are not only difficult to design and construct (hence why there's only one official map) but they're difficult to actually play because most people don't understand the "team" part of Team Fortress. Other maps are more conducive to lone wolf gameplay, which I think totally defeats the point of the game but whatever.