case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-05-26 06:53 pm

[ SECRET POST #2701 ]


⌈ Secret Post #2701 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[The Almighty Johnsons]


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03.
[X-Men Evolution]


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04.
[The Dreaming Machine]


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05.
[Parasol Protectorate]


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06.
[Benedict Cumberbatch, Tom Hiddleston, Interview with the Vampire]


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07.
[Marvel Disc Wars: The Avengers]


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08.
[Orphan Black]


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09.
[Team Fortress 2]


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10.
[Severus Snape, Gerard Way]


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11.
[Neil Patrick Harris/Ramin Karimloo (Les Misérables/Hedwig and the Angry Inch)]


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12.
[Gakuen babysitters]


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13.
[The Walking Dead Game]


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14.
[Billie Piper, Penny Dreadful]


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15.
[Sherlock]












Notes:

Secrets Left to Post: 04 pages, 084 secrets from Secret Submission Post #386.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-05-27 01:16 am (UTC)(link)
See, I have nothing against that character type in general (in fact some of my favorite characters fit into it), but I tend to dislike characters when their actions (or lack of actions) put other people in danger, which happens a great deal with Sarah.

The characters of that type that I like are terrified and timid at first but they eventually manage to pull their shit together and do something despite being terrified. Sarah hasn't done that yet; in fact, she just keeps causing more and more problems for the group, which is a very bad thing when you're in the middle of a zombie apocalypse.
a_potato: (Default)

[personal profile] a_potato 2014-05-27 01:40 am (UTC)(link)
Hmm. That changes things a bit.

I'm okay with a character's behaviors putting others in danger, as it's often understandable and fits with what the character is experiencing and going through. However, I don't like it when characters don't learn from their mistakes. Not only is it annoying, but when it comes to life-threatening situations, it's also not realistic. People who aren't able to alter their behaviors in the real world would either die or be cast aside.

I think I'd have to play the game myself to form a proper opinion, but I can see where you're coming from and agree with your POV.

(Anonymous) 2014-05-27 03:17 am (UTC)(link)
Yeah, that's exactly it. I'm fine with it happening once or twice when it's understandable, but I want to see the character learn from it and not repeat those mistakes, especially when it's a life-or-death situation. I was willing to accept her being sheltered and frightened until her inability to do a simple non-zombie-related task got another character killed... at that point, I stopped liking her and started getting very annoyed by her.

(Anonymous) 2014-05-27 08:48 am (UTC)(link)
Yeah, let's forget that this sheltered girl with major anxiety problems didn't just get the shit knocked out of her by her dad when she thought he would never harm her in a million years when she was told to do the simple non-zombie-related task. Yeah.

I'm sick of people acting like every character needs to be this hardcore bad ass and just get over their issues with a snap of their fingers. Being unable to function is unrealistic? Making mistake after mistake is unrealistic? Being depressed is unrealistic? Okay. Getting on a child's case for being unable to deal with reality during a zombie apocolypse bullshit scenerio is great.

Not every child can be a carbon copy of clementine.

(Anonymous) 2014-05-27 01:18 pm (UTC)(link)
None of those things is unrealistic. What is unrealistic is someone who can't function and who doesn't learn from their mistakes surviving in an apocalyptic situation.

Those of us who have really bad anxiety and depression and struggle to handle difficult situations would not survive. It really sucks to think about, and it's the real reason I find post-apocalyptic stuff terrifying, to be honest -- I know I wouldn't make it. I know I couldn't make it.

On top of that, though, having a character in fiction with those kinds of issues wind up driving plot through bad choices isn't very good writing. The character comes across less like a person and more like a device.

(Anonymous) 2014-05-28 12:51 am (UTC)(link)
the only reason she's survived so far is because of her father, not because of her inability to function or learn from her mistakes. that is the only reason she hasn't died or been hurt severely. with her father now dead, that may change.

if you had an over-protective family member always watching you/keeping you away from danger and never letting you know what was going on, you'd probably survive a while. like sarah has.

a plot can't be driven by bad choices? ever? i disagree greatly with what you're saying here.