case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-06-15 03:45 pm

[ SECRET POST #2721 ]


⌈ Secret Post #2721 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 084 secrets from Secret Submission Post #389.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
kallanda_lee: (barbarian)

[personal profile] kallanda_lee 2014-06-15 08:32 pm (UTC)(link)
Eh, I'm not really bothered by the lack of female protagonists in Unity.

That being said - their excuse of "women are harder to animate, it would have taken us much longer" is total BS and people are right to call em out on it.

And Liberty was originally portable only, so that's why me (and a lot of the regular fanbase) had no interest in it. You can't compare that to a real X-Box/Playstation game.

(Anonymous) 2014-06-15 08:39 pm (UTC)(link)
That's one hell of a bullshit excuse and I hope it's not actually true (and they were just too chicken to dare having an obligatory female protagonist). Which is odd, considering the existence of the goddamn Tomb Raider franchise.

(Anonymous) 2014-06-15 11:21 pm (UTC)(link)
Resident Evil also has women as playable main characters. That's two well known, easily recognizable game franchises that have them, which makes it even odder to me that the Assassin's Creed series doesn't have one considering the number of games it has now.
neonlovechicken: SebastianStan (Default)

[personal profile] neonlovechicken 2014-06-15 08:50 pm (UTC)(link)
*gasp*

Do you have ANY idea how hard it is to animate big bouncy boobs in a game! A year worth of work would have to go on that only. Honestly, such inane requests.
kallanda_lee: (Default)

[personal profile] kallanda_lee 2014-06-15 09:01 pm (UTC)(link)
Gosh, and you know it escalated. Next thing you'll know they'll be wanting long hair, heels and a dress!
neonlovechicken: SebastianStan (Default)

[personal profile] neonlovechicken 2014-06-15 09:06 pm (UTC)(link)
And what about the purse! Where would SHE put all her makeup and tampons and romance novels otherwise! Be realistic you all, goddammit.
kallanda_lee: (Default)

[personal profile] kallanda_lee 2014-06-15 09:08 pm (UTC)(link)
Don't forget the nail varnish! such a hell to animate!
neonlovechicken: SebastianStan (Default)

[personal profile] neonlovechicken 2014-06-15 09:19 pm (UTC)(link)
The nerve of the people, right? I'll gladly play with stubbly characters instead, because recreating different realistic versions of stubble/beard on a game is so easy instead.
ketita: (Default)

[personal profile] ketita 2014-06-16 12:18 am (UTC)(link)
Obviously the solution is to make females easier to animate by giving them leg stubble.
vethica: (Default)

[personal profile] vethica 2014-06-16 12:29 am (UTC)(link)
I am all over this. Still bitter that you can't even give women body hair in Sims.

(Anonymous) 2014-06-16 06:10 am (UTC)(link)
My werewolf is very hairy. :D
neonlovechicken: SebastianStan (Default)

[personal profile] neonlovechicken 2014-06-16 09:49 am (UTC)(link)
LOL

(Anonymous) 2014-06-15 09:40 pm (UTC)(link)
This. I wouldn't play as a female character anyway (because I already am female and play games to do and be stuff I'm not, which is why I never play as human if another option is available in a game). But having the option would have been nice for a lot of people and that excuse they gave was silly enough that they got several people from their own industry calling them out on it. They could have just come out and said "Nah, didn't want to" - which would have been a little shitty as well, but at least it would have been the truth.
kallanda_lee: (barbarian)

[personal profile] kallanda_lee 2014-06-15 09:48 pm (UTC)(link)
I'd prefer they'd just say "we didn't want to" than to come up with stupid excuses.

(Anonymous) 2014-06-15 09:54 pm (UTC)(link)
Exactly.

(Anonymous) 2014-06-15 10:52 pm (UTC)(link)
They did not say women are harder to animate. They said it would be extra work. Which is true. Which would also be true if they decided to make new unique male characters as well.

kallanda_lee: (Default)

[personal profile] kallanda_lee 2014-06-15 11:03 pm (UTC)(link)
They wouldn't be MORE work than that unique male character,though, which there are 4 of. That's where my bullshit radar goes of.

(Anonymous) 2014-06-15 11:42 pm (UTC)(link)
IIRC, all the multiplayer avatars are the same character (Arno, I think?), just wearing different outfits. It's not like they created 3 completely new characters.

(Anonymous) 2014-06-16 01:05 am (UTC)(link)
My only guess is body type. The male characters might have the same, err, frames? Polygons? What would you call it? Body figure, anyway. A female character would require animating a different, new body type. While I'm very skeptical, still, I can see how there might be a little bit of room for argument there.

(Anonymous) 2014-06-16 04:28 am (UTC)(link)
Yeah it's a very small shaving of time/money in the long run but if you know you're going to have the choice between finishing a level and implementing a new character the character is probably gonna go. It's not just about boob physics. I don't know about Assassin's Creed but a lot of games hire people to act out the parts to mo-cap, body and expressions. A female character isn't harder than a male but it is more work to have both.

With as many games as they've put out in 7 years I can see where shaving that time off would matter.

As a bit of an anecdote I played a game where they had male and female characters and early after the release there was a glitch where the female might take on the male character's animations and people noticed it and some where like really mad about it until they patched it. So the people that say it's just as easy as skinning a male character into a female are kinda wrong. People notice these things. Fighting can probably be the same but the character is in the subtleties.