Case (
case) wrote in
fandomsecrets2014-07-01 06:38 pm
[ SECRET POST #2737 ]
⌈ Secret Post #2737 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 041 secrets from Secret Submission Post #391.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2014-07-02 12:15 am (UTC)(link)Of course they aren't going to be comparable.
OP
(Anonymous) 2014-07-02 03:53 am (UTC)(link)Re: OP
(Anonymous) 2014-07-02 05:33 am (UTC)(link)You're talking about two entirely different forms of media, and what works in one doesn't work in the other. Movies have a visual element that literature lacks which means that it doesn't rely solely on the writing on the page, but also on the visual "language"* used when shooting it. It's why a movie can have a fantastic script, but be horrible because the visual side falls short, or why a horrible script can be saved to some extent by the visual language used.
Video games have an even bigger gulf between them and novels since they have not only the visual element they have to work with, but also an interactive one which changes how things have to be written as well.
As far as English teachers doing it - every English teacher I've known whose done that [and I've known a fair amount] has either done it as 1. Comparing a play to a movie, which isn't the same thing since a play actually has more in common with movies than it does with novels, or 2. They've pretty much given up on ever getting their students to read the literature involved and can't be bothered to care enough to try.
*Visual language doesn't just involve the acting, btw, but also things like framing of the shot which communicate different things to the audience. [EX. Dutch angles on a scene will communicate a different context of a scene than a normal shot will.] Admittedly, I'm not a film major so I'm not the best person to explain this, but that's a general gist.
Re: OP
(Anonymous) 2014-07-02 05:37 am (UTC)(link)Forgot to mention!
In terms of WRPGs, there's also the fact that the narrative has to be fairly loose since WRPGs tend to take a more sandbox stance and/or allow the player to create their own characters so they can't rely on a set character/personality for the story telling. That creates a lot of constraints, and Bioware actually is one the ones whose handled better than most and still managed to have a relatively semi-tight story.
JRPGs don't have that problem so much since they are far more story based, and have a consistent main character...though the Japanese game industry is having some problems from what I've heard so we'll see what happens.
Re: OP
(Anonymous) 2014-07-02 11:02 am (UTC)(link)