case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-07-06 04:04 pm

[ SECRET POST #2742 ]


⌈ Secret Post #2742 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 094 secrets from Secret Submission Post #392.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Good writer or bad writer?

(Anonymous) 2014-07-07 12:34 pm (UTC)(link)
(I'm sorry for not responding earlier; I came down with a sudden case of the Sleeps.)

Yes, you could choose to do all those things - but you couldn't have Bob do those things and still have him be Bob. He would be a new character, who may also be named Bob, but he wouldn't be the person you had created. That's what I meant about characters being fully realized individuals with personalities independent of the plot. Once you've established that, once you "know who they are," you can't just swap out pieces of that personality and still expect it to work just as well as it did before. At least I can't, and I have a hard time seeing how anyone else can. It would turn into option (c) that I described earlier, the flat, bad-fanfic version of the character.

It sounds like we have a fundamental difference in how we see the character creation process. I see it as shaping a personality, essentially crafting an entire (fictional) person, with choices and reactions that will flow organically from the traits and responses they started with. For me, the character creation process is almost more an exercise in discovery than construction, clearing away the clutter to find out what traits flow from previously-established traits, and what details my subconscious has filled in that make intuitive sense about the character, until I have a whole picture.

Whereas it sounds like your process is more of a construction effort, starting with a pile of Lego pieces and picking out the ones you want, deciding how they should fit together, and sometimes changing your mind and discarding a piece you already used to replace it with a different one. The Lego sculpture doesn't do anything unexpected, because it's made of Legos, and halfway through the story you could decide to remove half the pieces and replace them with new ones, even building them up into a different shape if you wanted.

But the times when I've tried to make characters that way, the result has lacked a certain essential vitality and realism, and felt stilted - like I was operating a marionette rather than describing a person. It felt like as soon as I stopped paying attention, the character would collapse lifeless to the floor. Which may be what you expect to happen, since after all the character isn't actually "real," but it's not an approach that works for me at all. It feels too artificial, too inorganic, and the characters don't feel as vivid or fully-realized, even if they're easier to control.