case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-07-18 06:43 pm

[ SECRET POST #2754 ]


⌈ Secret Post #2754 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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03.


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04.
[Of Heroes and Villains, by Minikisa]


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05.
[Orange is the New Black]


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06.
[Axis Powers Hetalia]


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07.
[Lone Survivor]


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08.


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09.
[Yasunori Kato, Doomed Megalopolis]


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10.
[Spartacus and Game of Thrones]


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12. [WARNING for underage sex (and probably dub/noncon too)]



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13. [WARNING for rape]



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14. [WARNING for noncon/dubcon]

[Buffy the Vampire Slayer]


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15. [WARNING for child abuse, rape]























Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #393.
Secrets Not Posted: [ 0 - broken links ], [ 1 (tw: rape) - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dethtoll: (Default)

[personal profile] dethtoll 2014-07-18 11:00 pm (UTC)(link)
Well, I guess I don't have to play Miasmata or Among the Sleep now.

For what it's worth, I love those games you mentioned, but it IS nice to have an actual honest-to-god real monsters deal once in a while. My only complaint is the Amnesia-inspired trend of First Person Wussers where you're little more than a camera with no arms. I really, really hate that. I want to at least be able to defend myself like anyone would, even if that means just hitting something with a pipe until it flinches so I can run away.

(Anonymous) 2014-07-18 11:27 pm (UTC)(link)
I would recommend Among the Sleep anyway if only because it's so great at being atmospheric. I never get creeped out by horror games but that one actually had me feeling unsettled at points.
inthecorner: (Default)

[personal profile] inthecorner 2014-07-18 11:29 pm (UTC)(link)
Eeeeh, I don't know much about Miasmata, but I would still recomend the Among the Sleep, if just because the "imaginary monsters" twist is really the whole twist, if that makes sense. And it's pretty short.

I feel like it's kind of a phase that horror games will eventually move on from. Sooner or later, some new game will sweep the internet and redefine horror game genre and a whole new slew of trends will emerge.
dethtoll: (Default)

[personal profile] dethtoll 2014-07-18 11:35 pm (UTC)(link)
Probably. Too bad we can't have more games emulating Silent Hill 2. :(
cloud_riven: Actor Terry Kinney's bald head sliding up and down from behind a hotdog. (Bosco/Hot Dog = OTP)

[personal profile] cloud_riven 2014-07-18 11:38 pm (UTC)(link)
Did you try Outlast? I think you would have fun hating Outlast.
dethtoll: (Default)

[personal profile] dethtoll 2014-07-18 11:42 pm (UTC)(link)
I did try it. Its saving grace was that it reminded me of a trend in horror games about 10 years ago to be hyperviolent with mostly human enemies (Manhunt, Condemned, and so on) but the ending was bullshit and yes, I still dislike how you can't really defend yourself.
cloud_riven: Stick-man styled Apollo Justice wearing a Santa hat, and also holding a giant candy cane staff. (Default)

[personal profile] cloud_riven 2014-07-18 11:49 pm (UTC)(link)
I did have fun with it, despite bs ending like you said, but one of the things that really bugged me was that the mc can apparently use his hands for something other than holding a camera in a cutscene. Like, really? All this time I'm not allowed to shove creepos around, why?
dethtoll: (Default)

[personal profile] dethtoll 2014-07-18 11:50 pm (UTC)(link)
YES THIS UGH WTF
fishnchips: (Box of Despair)

[personal profile] fishnchips 2014-07-19 12:10 am (UTC)(link)
Yessss. The MC was actually capable of a small amount of defense in the cutscenes. And he was so hilariously sassy in his journal commentary. Why wasn't there any option to at least actively shove people away (let alone use your free hand to grab a piece of broken furniture, like a chair leg, and use it as a bludgeoning tool...)?
darkmanifest: (Default)

[personal profile] darkmanifest 2014-07-19 03:59 am (UTC)(link)
I'd really like a mechanic like that - no murder tools because I appreciate the added stress of not being able to stand your ground and kill, but the option to stun, injure, and slow down enemies before fleeing would be so much more dynamic, not to mention realistic. It's absurd when your character's in a middle of a desperate scenario and you're surrounded by loose pipes, crowbars, even axes and explosives that you're forced to ignore because hey, fuck survival, you have a camera.