case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-08-12 07:01 pm

[ SECRET POST #2779 ]


⌈ Secret Post #2779 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 047 secrets from Secret Submission Post #397.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
toku_mei: (Default)

[personal profile] toku_mei 2014-08-12 11:30 pm (UTC)(link)
Amnesia scared the shit out of me, and usually I can handle scary games - I think I hadn't encountered a game before where you have no defense against the monsters. You literally have to hide in closets and pray. And you say you get less scared when you actually see the monsters - sure, but that's why the protagonist can't look at the monsters without going crazy, therefore encouraging players to never get more than a glimpse of them. And if you take too long, you go crazy as well, so the game discourages you from going at a comfortable pace. I mean, to each one's own, but there hasn't been a game that's kept me on edge so much as Amnesia. I love the concept and want to replay it so badly. But in the middle of the day. With the lights on and windows open. and like a thousand friends there for moral support.
dethtoll: (Default)

[personal profile] dethtoll 2014-08-13 12:01 am (UTC)(link)
I'll be honest, Amnesia's whole "you're such a useless ninny you can't even pick up a board or something to protect yourself from monster duckfaces looking for scones" mechanic really hurt the game for me (on top of being a by-the-books Lovecraft knockoff, but that's a different rant.)

And I hate that it's become a trend. I'm not asking for a BFG 9000 or anything, but it would be really nice if I could at least DEFEND myself, even if it's just to stun the enemy long enough to make my escape. I actually had someone give me shit because I got excited when they announced Routine would let you have some minimal self-defense. "blah blah this game is a tiny bit different from a game you hate and that's enough to sell you on it? that was easy" hurrrrrrr. If anyone thinks the difference between "wuss" and "wuss with a gun" is "tiny" they really don't understand the problem at all.

Sorry, this turned into something of a rant -- Amnesia is one of "those games" for me.

(Anonymous) 2014-08-13 12:29 am (UTC)(link)
You can stun the monsters in Amnesia, actually, by throwing things at them. You can also lure them to their deaths in the Choir level but I was never brave enough to try that.

(Anonymous) 2014-08-13 02:33 am (UTC)(link)
Honestly, I despise being able to defend myself against inhuman entities. I wouldn't be able to in real life. Not many outside of trained soldiers would because, TBH, they'd be too busy pissing themselves and hiding.

So let me have that terrifying helplessness. It helps with immersion, for me.
toku_mei: (Default)

[personal profile] toku_mei 2014-08-13 02:42 am (UTC)(link)
Hey, I get what you're saying, but different strokes, I guess? Amnesia was the first game of that, err, genre that I played, and so the concept was really stunning to me at the time. The helplessness combined with the protagonist's craziness (that would make the game more difficult, if you stared at monsters or took too long, or ran out of oil) maybe it a super high stress game, which is perfect for horror, imo.

I get the criticism that it's overdone, but I think Amnesia remains pretty significant in the horror genre of games.