Case (
case) wrote in
fandomsecrets2014-08-13 06:38 pm
[ SECRET POST #2780 ]
⌈ Secret Post #2780 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 034 secrets from Secret Submission Post #397.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Magic Possibilities
Earlier, I mentioned imaginary numbers in regards to chaos magic, but I think they might be good for conjuring/summoning in general, and quantum mechanics might actually be better for the chaos side of things.
Physics-based math would be great for offensive magic, because with it, you could screw with gravity, you could hurl projectiles, you could drain and confer energy, etc. Differential equations might be really helpful here.
And for changing form, my instincts scream "algebra," simply because you can prove a lot of bizarre things with the creative application of algebra.
Re: Magic Possibilities
Is it bad that my first thought was "or Algebra can be used for location spells, because you're always trying to find X without knowing Y"?
...I blame the Internet for inundating me with math puns. :P
ETA: Jaybie, for a brief example of what kind of "creative algebra" Potato is talking about:
If x = 1 and y = 1
Then 2(x2 - y2) = 0
And 5(x – y) = 0
Which is to say, 2(x2 - y2) = 5(x – y)
Now divide each side of this equation by (x-y): [2(x2 - y2) = 5(x – y)] / (x – y)
Which comes to 2(x + y) = 5
But (x + y) = (1 + 1)
Which means that 2*2 = 5.
(You can thank Lewis Carroll for that one).
Re: Magic Possibilities
(Also, that made the joke "I wish I were DNA helicase so I could unzip your genes" pop into my head)
Re: Magic Possibilities