case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-08-14 06:44 pm

[ SECRET POST #2781 ]


⌈ Secret Post #2781 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[Game of Thrones]


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09. [broken]


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[Kevin Sorbo/Hercules: The Legendary Journeys]


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[Transformers: Prime]


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[Darkchylde]






Notes:

Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #397.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2014-08-15 02:35 am (UTC)(link)
Maybe not, but I think they did think about it some what. For one, Zelda explicitly mentions that she's very sorry that she basically stole his childhood away, and that's why she wants him to return to the past timeline. Then the Hero's Shade talks about his regret, and Hyrule Historia mentions that he specifically regrets not being thought of as a hero.

Plus, since MM took such a hugely dark turn, I always thought that was a natural extension for how this child Link is a really messed up Link to begin with.
cloud_riven: Stick-man styled Apollo Justice wearing a Santa hat, and also holding a giant candy cane staff. (Default)

[personal profile] cloud_riven 2014-08-15 02:58 am (UTC)(link)
True. OoT's the last Miyamoto directed console Zelda iirc, and he's got a general style that favours a game's story being to the point. It makes me think of children's books? Whereas MM was led by Aonuma, and there's a marked difference imo where the games try harder to hit a player emotionally as well as make clear references previous games aside from setting. TP, while not my favourite, I love for bringing up split timelines with WW, so they along with MM all end up exploring the ramifications/possibilities of OoT's ending for it. Not that these aren't also standalone, but if it makes any sense they give a young adult fiction feel.

(Anonymous) 2014-08-15 04:58 am (UTC)(link)
Yeah, I know it wasn't truly intentional on their part, but I always thought it was interesting.

Ocarina of Time starts off, and it's pretty straight-forward and heroic. Link is a young hero who has to save a young princess and defeat an evil sorcerer thief-king. Then the time skip, and everything is a bit darker, a bit more mature, and less straightforward...but it's still clear. Save princess. Defeat evil king. And the game ends and the princess says her thanks and then says goodbye forever, and suddenly you're back to that straight-forward portion of your story, except no one knows what you did, what has happened to you, and all of your friends are basically tagged by ghosts of themselves, versions that you used to know.

And then Majora's Mask. It starts off with you desperately hunting down your friend, whose not just any friend, but the only other person who knows what you've been through, the only connection you had to that other future. And then you end up in a world that's a lot like yours, but it's different. There are people that you knew, but they are ghosts too. Ghosts of ghosts, even further removed than before.

And what's more, you are forced to send yourself back, to repeat your time and existence and return over and over and over to a past where no one remembers you, no one knows what you have done. And here there is no Zelda. There is no other version of this person for Link to talk to or make friends with. She is totally removed from all versions of his life now.

And I guess you could interpret the game as acceptance over the trauma of Link's past/future. Forcing to relive the same events again and again until he finally overcomes them and returns home in peace, apparently having even accepted the departure of his friend, that sole connection he had.

With really really really heavy dosages of headcanon, headfanon, and Death of the Author, of course.