Case (
case) wrote in
fandomsecrets2014-08-20 06:31 pm
[ SECRET POST #2787 ]
⌈ Secret Post #2787 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

__________________________________________________
09.

__________________________________________________
10.

__________________________________________________
11.

Notes:
Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #398.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Fancomic recs
Oh. That's how.
Child's Game runs with Pokemon's on-rails nature to create a story about confinement and control. The protagonist doesn't know where he is or how he got there, and he doesn't understand why all these people want him to become a "Pokemon master." All he wants is to go home, but any attempt to question the system is met with threats or outright violence. All he can do is play along, and maybe piece together what's really happening around him.
Artistically, Child's Game is a mess of almost-straight lines and simple forms. The palette is very limited, with judicious use of color to emphasize what's important (or what's just plain creepy.) It creates a pared-down feeling, like there are a lot of things going on that we don't or can't see.
Story-wise, I'm not really sure what kind of narrative it is yet. The protagonist is still developing, and it's up in the air whether he's changing for the better or the worse. It does have some issues with sloppy dialogue, but it's also shown some strong potential as the protagonist is pushed closer to his breaking point.
I'm not sure if I'd really call it a "good comic," but it does a very good job of creating a claustrophobic atmosphere. I'm interested to see where it goes.