case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2014-08-20 06:31 pm

[ SECRET POST #2787 ]


⌈ Secret Post #2787 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 022 secrets from Secret Submission Post #398.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

Re: Fancomic recs

[personal profile] feotakahari 2014-08-21 12:56 am (UTC)(link)
I suppose I should begin by explaining some terminology. The so-called "Nuzlocke" challenge in the Pokemon fandom is to complete a game under a certain set of rules, the most notable of which is permadeath. If any of your Pokemon fall in battle, that's it, you're never using them again. It's a common fandom trend to turn Nuzlocke playthroughs into fancomics, but to put it bluntly, most of them don't make a lot of sense. How do you fit actual death into such a lighthearted setting?



Oh. That's how.

Child's Game runs with Pokemon's on-rails nature to create a story about confinement and control. The protagonist doesn't know where he is or how he got there, and he doesn't understand why all these people want him to become a "Pokemon master." All he wants is to go home, but any attempt to question the system is met with threats or outright violence. All he can do is play along, and maybe piece together what's really happening around him.

Artistically, Child's Game is a mess of almost-straight lines and simple forms. The palette is very limited, with judicious use of color to emphasize what's important (or what's just plain creepy.) It creates a pared-down feeling, like there are a lot of things going on that we don't or can't see.

Story-wise, I'm not really sure what kind of narrative it is yet. The protagonist is still developing, and it's up in the air whether he's changing for the better or the worse. It does have some issues with sloppy dialogue, but it's also shown some strong potential as the protagonist is pushed closer to his breaking point.



I'm not sure if I'd really call it a "good comic," but it does a very good job of creating a claustrophobic atmosphere. I'm interested to see where it goes.